OpenSceneGraph  3.6.5
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 1234]
 ►NosgThe core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes
 ►NosgAnimationThe osgAnimation library provides general purpose utility classes for animation
 ►NosgDBThe osgDB library provides support for reading and writing scene graphs, providing a plugin framework and file utility classes
 ►NosgFXThe osgFX library is a NodeKit that extends the core scene graph to provide a special effects framework
 ►NosgGAThe 'GA' in osgGA stands for 'GUI Abstraction'; the osgGA namespace provides facilities to help developers write the glue to allow the osg to work with varying window systems
 ►NosgManipulatorThe osgManipulator library is a NodeKit that extends the core scene graph to support 3D interactive manipulators
 ►NosgParticleThe osgParticle library is a NodeKit that extends the core scene graph to support particle effects
 ►NosgPresentationThe osgPresentation library is a NodeKit that extends the core scene graph to support 3D scene graph based presentations
 ►NosgShadowThe osgShadow library is a NodeKit that extends the core scene graph to add support for a range of shadow techniques
 ►NosgSimThe osgSim library is a NodeKit that extends the core scene graph to support nodes and drawables that specific to the visual simulation, such a navigational light point support and OpenFlight style degrees of freedom transform
 ►NosgTerrainThe osgTerrain library is a NodeKit that provides geospecifc terrain rendering support
 ►NosgTextThe osgText library is a NodeKit that extends the core scene graph to support high quality text
 ►NosgUI
 ►NosgUtilThe osgUtil library provides general purpose utility classes such as update, cull and draw traverses, scene graph operators such a scene graph optimisation, tri stripping, and tessellation
 ►NosgViewerThe osgViewer library provides high level viewer functionality designed to make it easier to write a range of different types of viewers, from viewers embedded in existing windows via SimpleViewer, through to highly scalable and flexible Viewer and Composite classes
 ►NosgVolumeThe osgVolume library is a NodeKit that extends the core scene graph to support volume rendering
 ►NosgWidgetThe osgWidget library is a NodeKit that extends the core scene graph to support a 2D (and eventually 3D) GUI widget set

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