Public Types | Public Member Functions | Protected Attributes

osg::ShadowVolumeOccluder Class Reference

ShadowVolumeOccluder is a helper class for implementing shadow occlusion culling. More...

List of all members.

Public Types

typedef std::vector< Polytope > HoleList

Public Member Functions

 ShadowVolumeOccluder (const ShadowVolumeOccluder &svo)
 ShadowVolumeOccluder ()
bool operator< (const ShadowVolumeOccluder &svo) const
bool computeOccluder (const NodePath &nodePath, const ConvexPlanarOccluder &occluder, CullStack &cullStack, bool createDrawables=false)
 compute the shadow volume occluder.
void disableResultMasks ()
void pushCurrentMask ()
void popCurrentMask ()
bool matchProjectionMatrix (const osg::Matrix &matrix) const
 return true if the matrix passed in matches the projection matrix that this ShadowVolumeOccluder is associated with.
void setNodePath (NodePath &nodePath)
 Set the NodePath which describes which node in the scene graph that this occluder is attached to.
NodePath & getNodePath ()
const NodePath & getNodePath () const
float getVolume () const
 get the volume of the occluder minus its holes, in eye coords, the volume is normalized by dividing by the volume of the view frustum in eye coords.
Polytope & getOccluder ()
 return the occluder polytope.
const Polytope & getOccluder () const
 return the const occluder polytope.
HoleList & getHoleList ()
 return the list of holes.
const HoleList & getHoleList () const
 return the const list of holes.
bool contains (const std::vector< Vec3 > &vertices)
 return true if the specified vertex list is contained entirely within this shadow occluder volume.
bool contains (const BoundingSphere &bound)
 return true if the specified bounding sphere is contained entirely within this shadow occluder volume.
bool contains (const BoundingBox &bound)
 return true if the specified bounding box is contained entirely within this shadow occluder volume.
void transformProvidingInverse (const osg::Matrix &matrix)

Protected Attributes

float _volume
NodePath _nodePath
ref_ptr< const RefMatrix > _projectionMatrix
Polytope _occluderVolume
HoleList _holeList

Detailed Description

ShadowVolumeOccluder is a helper class for implementing shadow occlusion culling.


Member Typedef Documentation


Constructor & Destructor Documentation

osg::ShadowVolumeOccluder::ShadowVolumeOccluder ( const ShadowVolumeOccluder &  svo  )  [inline]
osg::ShadowVolumeOccluder::ShadowVolumeOccluder (  )  [inline]

Member Function Documentation

bool osg::ShadowVolumeOccluder::computeOccluder ( const NodePath &  nodePath,
const ConvexPlanarOccluder &  occluder,
CullStack &  cullStack,
bool  createDrawables = false 
)

compute the shadow volume occluder.

bool osg::ShadowVolumeOccluder::contains ( const BoundingSphere &  bound  ) 

return true if the specified bounding sphere is contained entirely within this shadow occluder volume.

bool osg::ShadowVolumeOccluder::contains ( const BoundingBox &  bound  ) 

return true if the specified bounding box is contained entirely within this shadow occluder volume.

bool osg::ShadowVolumeOccluder::contains ( const std::vector< Vec3 > &  vertices  ) 

return true if the specified vertex list is contained entirely within this shadow occluder volume.

void osg::ShadowVolumeOccluder::disableResultMasks (  )  [inline]
HoleList& osg::ShadowVolumeOccluder::getHoleList (  )  [inline]

return the list of holes.

const HoleList& osg::ShadowVolumeOccluder::getHoleList (  )  const [inline]

return the const list of holes.

NodePath& osg::ShadowVolumeOccluder::getNodePath (  )  [inline]
const NodePath& osg::ShadowVolumeOccluder::getNodePath (  )  const [inline]
Polytope& osg::ShadowVolumeOccluder::getOccluder (  )  [inline]

return the occluder polytope.

const Polytope& osg::ShadowVolumeOccluder::getOccluder (  )  const [inline]

return the const occluder polytope.

float osg::ShadowVolumeOccluder::getVolume (  )  const [inline]

get the volume of the occluder minus its holes, in eye coords, the volume is normalized by dividing by the volume of the view frustum in eye coords.

Referenced by operator<().

bool osg::ShadowVolumeOccluder::matchProjectionMatrix ( const osg::Matrix &  matrix  )  const [inline]

return true if the matrix passed in matches the projection matrix that this ShadowVolumeOccluder is associated with.

bool osg::ShadowVolumeOccluder::operator< ( const ShadowVolumeOccluder &  svo  )  const [inline]

References getVolume().

void osg::ShadowVolumeOccluder::popCurrentMask (  )  [inline]
void osg::ShadowVolumeOccluder::pushCurrentMask (  )  [inline]
void osg::ShadowVolumeOccluder::setNodePath ( NodePath &  nodePath  )  [inline]

Set the NodePath which describes which node in the scene graph that this occluder is attached to.

void osg::ShadowVolumeOccluder::transformProvidingInverse ( const osg::Matrix &  matrix  )  [inline]

Member Data Documentation


The documentation for this class was generated from the following file:

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Generated at Wed Nov 3 2010 02:40:16 for the OpenSceneGraph by doxygen 1.7.1.