osg::AnimationPath Class Reference

AnimationPath encapsulates a time varying transformation pathway. More...

Inheritance diagram for osg::AnimationPath:

[legend]
List of all members.

Public Types

enum  LoopMode { SWING, LOOP, NO_LOOPING }
typedef std::map< double,
ControlPoint > 
TimeControlPointMap

Public Member Functions

 AnimationPath ()
 AnimationPath (const AnimationPath &ap, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 META_Object (osg, AnimationPath)
bool getMatrix (double time, Matrixf &matrix) const
 Given a specific time, return the transformation matrix for a point.
bool getMatrix (double time, Matrixd &matrix) const
 Given a specific time, return the transformation matrix for a point.
bool getInverse (double time, Matrixf &matrix) const
 Given a specific time, return the inverse transformation matrix for a point.
bool getInverse (double time, Matrixd &matrix) const
virtual bool getInterpolatedControlPoint (double time, ControlPoint &controlPoint) const
 Given a specific time, return the local ControlPoint frame for a point.
void insert (double time, const ControlPoint &controlPoint)
double getFirstTime () const
double getLastTime () const
double getPeriod () const
void setLoopMode (LoopMode lm)
LoopMode getLoopMode () const
void setTimeControlPointMap (TimeControlPointMap &tcpm)
TimeControlPointMap & getTimeControlPointMap ()
const TimeControlPointMap & getTimeControlPointMap () const
bool empty () const
void clear ()
void read (std::istream &in)
 Read the animation path from a flat ASCII file stream.
void write (std::ostream &out) const
 Write the animation path to a flat ASCII file stream.

Protected Member Functions

virtual ~AnimationPath ()

Protected Attributes

TimeControlPointMap _timeControlPointMap
LoopMode _loopMode

Classes

class  ControlPoint

Detailed Description

AnimationPath encapsulates a time varying transformation pathway.

Can be used for updating camera position and model object position. AnimationPathCallback can be attached directly to Transform nodes to move subgraphs around the scene.


Member Typedef Documentation

typedef std::map<double,ControlPoint> osg::AnimationPath::TimeControlPointMap


Member Enumeration Documentation

enum osg::AnimationPath::LoopMode

Enumerator:
SWING 
LOOP 
NO_LOOPING 


Constructor & Destructor Documentation

osg::AnimationPath::AnimationPath (  )  [inline]

osg::AnimationPath::AnimationPath ( const AnimationPath &  ap,
const CopyOp &  copyop = CopyOp::SHALLOW_COPY 
) [inline]

virtual osg::AnimationPath::~AnimationPath (  )  [inline, protected, virtual]


Member Function Documentation

osg::AnimationPath::META_Object ( osg  ,
AnimationPath   
)

bool osg::AnimationPath::getMatrix ( double  time,
Matrixf &  matrix 
) const [inline]

Given a specific time, return the transformation matrix for a point.

bool osg::AnimationPath::getMatrix ( double  time,
Matrixd &  matrix 
) const [inline]

Given a specific time, return the transformation matrix for a point.

bool osg::AnimationPath::getInverse ( double  time,
Matrixf &  matrix 
) const [inline]

Given a specific time, return the inverse transformation matrix for a point.

bool osg::AnimationPath::getInverse ( double  time,
Matrixd &  matrix 
) const [inline]

virtual bool osg::AnimationPath::getInterpolatedControlPoint ( double  time,
ControlPoint &  controlPoint 
) const [virtual]

Given a specific time, return the local ControlPoint frame for a point.

void osg::AnimationPath::insert ( double  time,
const ControlPoint &  controlPoint 
)

double osg::AnimationPath::getFirstTime (  )  const [inline]

double osg::AnimationPath::getLastTime (  )  const [inline]

double osg::AnimationPath::getPeriod (  )  const [inline]

void osg::AnimationPath::setLoopMode ( LoopMode  lm  )  [inline]

LoopMode osg::AnimationPath::getLoopMode (  )  const [inline]

void osg::AnimationPath::setTimeControlPointMap ( TimeControlPointMap &  tcpm  )  [inline]

TimeControlPointMap& osg::AnimationPath::getTimeControlPointMap (  )  [inline]

const TimeControlPointMap& osg::AnimationPath::getTimeControlPointMap (  )  const [inline]

bool osg::AnimationPath::empty (  )  const [inline]

void osg::AnimationPath::clear (  )  [inline]

void osg::AnimationPath::read ( std::istream &  in  ) 

Read the animation path from a flat ASCII file stream.

void osg::AnimationPath::write ( std::ostream &  out  )  const

Write the animation path to a flat ASCII file stream.


Member Data Documentation

TimeControlPointMap osg::AnimationPath::_timeControlPointMap [protected]

LoopMode osg::AnimationPath::_loopMode [protected]


The documentation for this class was generated from the following file:
Generated at Thu Sep 27 09:34:45 2007 for the OpenSceneGraph by doxygen 1.5.2.