osgUtil::CullVisitor Class Reference

Basic NodeVisitor implementation for rendering a scene. More...

Inheritance diagram for osgUtil::CullVisitor:

[legend]
List of all members.

Public Types

typedef osg::Matrix::value_type value_type

Public Member Functions

 CullVisitor ()
virtual ~CullVisitor ()
virtual CullVisitor * cloneType () const
virtual void reset ()
virtual osg::Vec3 getEyePoint () const
 Get the eye point in local coordinates.
virtual osg::Vec3 getViewPoint () const
 Get the view point in local coordinates.
virtual float getDistanceToEyePoint (const osg::Vec3 &pos, bool withLODScale) const
 Get the distance from a point to the eye point, distance value in local coordinate system.
virtual float getDistanceFromEyePoint (const osg::Vec3 &pos, bool withLODScale) const
 Get the distance of a point from the eye point, distance value in the eye coordinate system.
virtual float getDistanceToViewPoint (const osg::Vec3 &pos, bool withLODScale) const
 Get the distance from a point to the view point, distance value in local coordinate system.
virtual void apply (osg::Node &)
virtual void apply (osg::Geode &node)
virtual void apply (osg::Billboard &node)
virtual void apply (osg::LightSource &node)
virtual void apply (osg::ClipNode &node)
virtual void apply (osg::TexGenNode &node)
virtual void apply (osg::Group &node)
virtual void apply (osg::Transform &node)
virtual void apply (osg::Projection &node)
virtual void apply (osg::Switch &node)
virtual void apply (osg::LOD &node)
virtual void apply (osg::ClearNode &node)
virtual void apply (osg::Camera &node)
virtual void apply (osg::OccluderNode &node)
void setClearNode (const osg::ClearNode *earthSky)
const osg::ClearNode * getClearNode () const
void pushStateSet (const osg::StateSet *ss)
 Push state set on the current state group.
void popStateSet ()
 Pop the top state set and hence associated state group.
void setStateGraph (StateGraph *rg)
StateGraph * getRootStateGraph ()
StateGraph * getCurrentStateGraph ()
void setRenderStage (RenderStage *rg)
RenderStage * getRenderStage ()
RenderBin * getCurrentRenderBin ()
void setCurrentRenderBin (RenderBin *rb)
value_type getCalculatedNearPlane () const
value_type getCalculatedFarPlane () const
value_type computeNearestPointInFrustum (const osg::Matrix &matrix, const osg::Polytope::PlaneList &planes, const osg::Drawable &drawable)
bool updateCalculatedNearFar (const osg::Matrix &matrix, const osg::BoundingBox &bb)
bool updateCalculatedNearFar (const osg::Matrix &matrix, const osg::Drawable &drawable, bool isBillboard=false)
void updateCalculatedNearFar (const osg::Vec3 &pos)
void addDrawable (osg::Drawable *drawable, osg::RefMatrix *matrix)
 Add a drawable to current render graph.
void addDrawableAndDepth (osg::Drawable *drawable, osg::RefMatrix *matrix, float depth)
 Add a drawable and depth to current render graph.
void addPositionedAttribute (osg::RefMatrix *matrix, const osg::StateAttribute *attr)
 Add an attribute which is positioned relative to the modelview matrix.
void addPositionedTextureAttribute (unsigned int textureUnit, osg::RefMatrix *matrix, const osg::StateAttribute *attr)
 Add an attribute which is positioned relative to the modelview matrix.
void computeNearPlane ()
 compute near plane based on the polgon intersection of primtives in near plane candidate list of drawables.
virtual void popProjectionMatrix ()
 Re-implement CullStack's popProjectionMatrix() adding clamping of the projection matrix to the computed near and far.
virtual bool clampProjectionMatrixImplementation (osg::Matrixf &projection, double &znear, double &zfar) const
 CullVisitor's default clamping of the projection float matrix to computed near and far values.
virtual bool clampProjectionMatrixImplementation (osg::Matrixd &projection, double &znear, double &zfar) const
 CullVisitor's default clamping of the projection double matrix to computed near and far values.
bool clampProjectionMatrix (osg::Matrixf &projection, value_type &znear, value_type &zfar) const
 Clamp the projection float matrix to computed near and far values, use callback if it exists, otherwise use default CullVisitor implementation.
bool clampProjectionMatrix (osg::Matrixd &projection, value_type &znear, value_type &zfar) const
 Clamp the projection double matrix to computed near and far values, use callback if it exists, otherwise use default CullVisitor implementation.
void setState (osg::State *state)
osg::State * getState ()
const osg::State * getState () const
void setRenderInfo (osg::RenderInfo &renderInfo)
osg::RenderInfo & getRenderInfo ()
const osg::RenderInfo & getRenderInfo () const

Protected Types

typedef std::vector< osg::ref_ptr<
RenderLeaf > > 
RenderLeafList
typedef std::multimap< value_type,
MatrixPlanesDrawables > 
DistanceMatrixDrawableMap

Protected Member Functions

CullVisitor & operator= (const CullVisitor &)
 Prevent unwanted copy operator.
void handle_cull_callbacks_and_traverse (osg::Node &node)
void handle_cull_callbacks_and_accept (osg::Node &node, osg::Node *acceptNode)
RenderLeaf * createOrReuseRenderLeaf (osg::Drawable *drawable, osg::RefMatrix *projection, osg::RefMatrix *matrix, float depth=0.0f)

Protected Attributes

osg::ref_ptr< const osg::ClearNode > _clearNode
osg::ref_ptr< StateGraph > _rootStateGraph
StateGraph * _currentStateGraph
osg::ref_ptr< RenderStage > _rootRenderStage
RenderBin * _currentRenderBin
value_type _computed_znear
value_type _computed_zfar
RenderLeafList _reuseRenderLeafList
unsigned int _currentReuseRenderLeafIndex
unsigned int _numberOfEncloseOverrideRenderBinDetails
osg::RenderInfo _renderInfo
DistanceMatrixDrawableMap _nearPlaneCandidateMap

Classes

struct  MatrixPlanesDrawables

Detailed Description

Basic NodeVisitor implementation for rendering a scene.

This visitor traverses the scene graph, collecting transparent and opaque osg::Drawables into a depth sorted transparent bin and a state sorted opaque bin. The opaque bin is rendered first, and then the transparent bin is rendered in order from the furthest osg::Drawable from the eye to the one nearest the eye.


Member Typedef Documentation

typedef osg::Matrix::value_type osgUtil::CullVisitor::value_type

typedef std::vector< osg::ref_ptr<RenderLeaf> > osgUtil::CullVisitor::RenderLeafList [protected]

typedef std::multimap<value_type, MatrixPlanesDrawables> osgUtil::CullVisitor::DistanceMatrixDrawableMap [protected]


Constructor & Destructor Documentation

osgUtil::CullVisitor::CullVisitor (  ) 

virtual osgUtil::CullVisitor::~CullVisitor (  )  [virtual]


Member Function Documentation

virtual CullVisitor* osgUtil::CullVisitor::cloneType (  )  const [inline, virtual]

virtual void osgUtil::CullVisitor::reset (  )  [virtual]

Reimplemented from osg::CullStack.

virtual osg::Vec3 osgUtil::CullVisitor::getEyePoint (  )  const [inline, virtual]

Get the eye point in local coordinates.

Note, not all NodeVisitor implement this method, it is mainly cull visitors which will implement.

Reimplemented from osg::NodeVisitor.

virtual osg::Vec3 osgUtil::CullVisitor::getViewPoint (  )  const [inline, virtual]

Get the view point in local coordinates.

Note, not all NodeVisitor implement this method, it is mainly cull visitors which will implement.

Reimplemented from osg::NodeVisitor.

virtual float osgUtil::CullVisitor::getDistanceToEyePoint ( const osg::Vec3 &  ,
bool   
) const [virtual]

Get the distance from a point to the eye point, distance value in local coordinate system.

Note, not all NodeVisitor implement this method, it is mainly cull visitors which will implement. If the getDistanceFromEyePoint(pos) is not implemented then a default value of 0.0 is returned.

Reimplemented from osg::NodeVisitor.

virtual float osgUtil::CullVisitor::getDistanceFromEyePoint ( const osg::Vec3 &  ,
bool   
) const [virtual]

Get the distance of a point from the eye point, distance value in the eye coordinate system.

Note, not all NodeVisitor implement this method, it is mainly cull visitors which will implement. If the getDistanceFromEyePoint(pos) is not implemented than a default value of 0.0 is returned.

Reimplemented from osg::NodeVisitor.

virtual float osgUtil::CullVisitor::getDistanceToViewPoint ( const osg::Vec3 &  ,
bool   
) const [virtual]

Get the distance from a point to the view point, distance value in local coordinate system.

Note, not all NodeVisitor implement this method, it is mainly cull visitors which will implement. If the getDistanceToViewPoint(pos) is not implemented then a default value of 0.0 is returned.

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::CullVisitor::apply ( osg::Node &   )  [virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::CullVisitor::apply ( osg::Geode &  node  )  [virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::CullVisitor::apply ( osg::Billboard &  node  )  [virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::CullVisitor::apply ( osg::LightSource &  node  )  [virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::CullVisitor::apply ( osg::ClipNode &  node  )  [virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::CullVisitor::apply ( osg::TexGenNode &  node  )  [virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::CullVisitor::apply ( osg::Group &  node  )  [virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::CullVisitor::apply ( osg::Transform &  node  )  [virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::CullVisitor::apply ( osg::Projection &  node  )  [virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::CullVisitor::apply ( osg::Switch &  node  )  [virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::CullVisitor::apply ( osg::LOD &  node  )  [virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::CullVisitor::apply ( osg::ClearNode &  node  )  [virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::CullVisitor::apply ( osg::Camera &  node  )  [virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::CullVisitor::apply ( osg::OccluderNode &  node  )  [virtual]

Reimplemented from osg::NodeVisitor.

void osgUtil::CullVisitor::setClearNode ( const osg::ClearNode *  earthSky  )  [inline]

const osg::ClearNode* osgUtil::CullVisitor::getClearNode (  )  const [inline]

void osgUtil::CullVisitor::pushStateSet ( const osg::StateSet *  ss  )  [inline]

Push state set on the current state group.

If the state exists in a child state group of the current state group then move the current state group to that child. Otherwise, create a new state group for the state set, add it to the current state group then move the current state group pointer to the new state group.

void osgUtil::CullVisitor::popStateSet (  )  [inline]

Pop the top state set and hence associated state group.

Move the current state group to the parent of the popped state group.

void osgUtil::CullVisitor::setStateGraph ( StateGraph *  rg  )  [inline]

StateGraph* osgUtil::CullVisitor::getRootStateGraph (  )  [inline]

StateGraph* osgUtil::CullVisitor::getCurrentStateGraph (  )  [inline]

void osgUtil::CullVisitor::setRenderStage ( RenderStage *  rg  )  [inline]

RenderStage* osgUtil::CullVisitor::getRenderStage (  )  [inline]

RenderBin* osgUtil::CullVisitor::getCurrentRenderBin (  )  [inline]

void osgUtil::CullVisitor::setCurrentRenderBin ( RenderBin *  rb  )  [inline]

value_type osgUtil::CullVisitor::getCalculatedNearPlane (  )  const [inline]

value_type osgUtil::CullVisitor::getCalculatedFarPlane (  )  const [inline]

value_type osgUtil::CullVisitor::computeNearestPointInFrustum ( const osg::Matrix &  matrix,
const osg::Polytope::PlaneList &  planes,
const osg::Drawable &  drawable 
)

bool osgUtil::CullVisitor::updateCalculatedNearFar ( const osg::Matrix &  matrix,
const osg::BoundingBox &  bb 
)

bool osgUtil::CullVisitor::updateCalculatedNearFar ( const osg::Matrix &  matrix,
const osg::Drawable &  drawable,
bool  isBillboard = false 
)

void osgUtil::CullVisitor::updateCalculatedNearFar ( const osg::Vec3 &  pos  ) 

void osgUtil::CullVisitor::addDrawable ( osg::Drawable *  drawable,
osg::RefMatrix *  matrix 
) [inline]

Add a drawable to current render graph.

void osgUtil::CullVisitor::addDrawableAndDepth ( osg::Drawable *  drawable,
osg::RefMatrix *  matrix,
float  depth 
) [inline]

Add a drawable and depth to current render graph.

void osgUtil::CullVisitor::addPositionedAttribute ( osg::RefMatrix *  matrix,
const osg::StateAttribute *  attr 
) [inline]

Add an attribute which is positioned relative to the modelview matrix.

void osgUtil::CullVisitor::addPositionedTextureAttribute ( unsigned int  textureUnit,
osg::RefMatrix *  matrix,
const osg::StateAttribute *  attr 
) [inline]

Add an attribute which is positioned relative to the modelview matrix.

void osgUtil::CullVisitor::computeNearPlane (  ) 

compute near plane based on the polgon intersection of primtives in near plane candidate list of drawables.

Note, you have to set ComputeNearFarMode to COMPUTE_NEAR_FAR_USING_PRIMITIVES to be able to near plane candidate drawables to be recorded by the cull traversal.

virtual void osgUtil::CullVisitor::popProjectionMatrix (  )  [virtual]

Re-implement CullStack's popProjectionMatrix() adding clamping of the projection matrix to the computed near and far.

Reimplemented from osg::CullStack.

virtual bool osgUtil::CullVisitor::clampProjectionMatrixImplementation ( osg::Matrixf &  projection,
double &  znear,
double &  zfar 
) const [virtual]

CullVisitor's default clamping of the projection float matrix to computed near and far values.

Note, do not call this method directly, use clampProjectionMatrix(..) instead, unless you want to bypass the callback.

virtual bool osgUtil::CullVisitor::clampProjectionMatrixImplementation ( osg::Matrixd &  projection,
double &  znear,
double &  zfar 
) const [virtual]

CullVisitor's default clamping of the projection double matrix to computed near and far values.

Note, do not call this method directly, use clampProjectionMatrix(..) instead, unless you want to bypass the callback.

bool osgUtil::CullVisitor::clampProjectionMatrix ( osg::Matrixf &  projection,
value_type &  znear,
value_type &  zfar 
) const [inline]

Clamp the projection float matrix to computed near and far values, use callback if it exists, otherwise use default CullVisitor implementation.

bool osgUtil::CullVisitor::clampProjectionMatrix ( osg::Matrixd &  projection,
value_type &  znear,
value_type &  zfar 
) const [inline]

Clamp the projection double matrix to computed near and far values, use callback if it exists, otherwise use default CullVisitor implementation.

void osgUtil::CullVisitor::setState ( osg::State *  state  )  [inline]

osg::State* osgUtil::CullVisitor::getState (  )  [inline]

const osg::State* osgUtil::CullVisitor::getState (  )  const [inline]

void osgUtil::CullVisitor::setRenderInfo ( osg::RenderInfo &  renderInfo  )  [inline]

osg::RenderInfo& osgUtil::CullVisitor::getRenderInfo (  )  [inline]

const osg::RenderInfo& osgUtil::CullVisitor::getRenderInfo (  )  const [inline]

CullVisitor& osgUtil::CullVisitor::operator= ( const CullVisitor &   )  [inline, protected]

Prevent unwanted copy operator.

void osgUtil::CullVisitor::handle_cull_callbacks_and_traverse ( osg::Node &  node  )  [inline, protected]

void osgUtil::CullVisitor::handle_cull_callbacks_and_accept ( osg::Node &  node,
osg::Node *  acceptNode 
) [inline, protected]

RenderLeaf * osgUtil::CullVisitor::createOrReuseRenderLeaf ( osg::Drawable *  drawable,
osg::RefMatrix *  projection,
osg::RefMatrix *  matrix,
float  depth = 0.0f 
) [inline, protected]


Member Data Documentation

osg::ref_ptr<const osg::ClearNode> osgUtil::CullVisitor::_clearNode [protected]

osg::ref_ptr<StateGraph> osgUtil::CullVisitor::_rootStateGraph [protected]

StateGraph* osgUtil::CullVisitor::_currentStateGraph [protected]

osg::ref_ptr<RenderStage> osgUtil::CullVisitor::_rootRenderStage [protected]

RenderBin* osgUtil::CullVisitor::_currentRenderBin [protected]

value_type osgUtil::CullVisitor::_computed_znear [protected]

value_type osgUtil::CullVisitor::_computed_zfar [protected]

RenderLeafList osgUtil::CullVisitor::_reuseRenderLeafList [protected]

unsigned int osgUtil::CullVisitor::_currentReuseRenderLeafIndex [protected]

unsigned int osgUtil::CullVisitor::_numberOfEncloseOverrideRenderBinDetails [protected]

osg::RenderInfo osgUtil::CullVisitor::_renderInfo [protected]

DistanceMatrixDrawableMap osgUtil::CullVisitor::_nearPlaneCandidateMap [protected]


The documentation for this class was generated from the following file:
Generated at Thu Sep 27 09:35:28 2007 for the OpenSceneGraph by doxygen 1.5.2.