/*  -*- C++ -*-
 *  Copyright (C) 2003 Thiago Macieira <thiago@kde.org>
 *
 *
 *  Permission is hereby granted, free of charge, to any person obtaining
 *  a copy of this software and associated documentation files (the
 *  "Software"), to deal in the Software without restriction, including
 *  without limitation the rights to use, copy, modify, merge, publish,
 *  distribute, sublicense, and/or sell copies of the Software, and to
 *  permit persons to whom the Software is furnished to do so, subject to
 *  the following conditions:
 *
 *  The above copyright notice and this permission notice shall be included
 *  in all copies or substantial portions of the Software.
 *
 *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 *  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 *  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 *  NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
 *  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 *  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 *  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#include "k3serversocket.h"

#include <config-network.h>

#include <QSocketNotifier>
#include <QMutex>

#include "k3socketaddress.h"
#include "k3resolver.h"
#include "k3socketdevice.h"
#include "k3bufferedsocket.h"

using namespace KNetwork;

class KNetwork::KServerSocketPrivate
{
public:
    KResolver resolver;
    KResolverResults resolverResults;

    enum { None, LookupDone, Bound, Listening } state;
    int backlog;
    int timeout;

    bool bindWhenFound : 1, listenWhenBound : 1, useKBufferedSocket : 1;

    KServerSocketPrivate()
        : state(None), timeout(0), bindWhenFound(false), listenWhenBound(false),
          useKBufferedSocket(true)
    {
        resolver.setFlags(KResolver::Passive);
        resolver.setFamily(KResolver::KnownFamily);
    }
};

KServerSocket::KServerSocket(QObject *parent)
    : QObject(parent), d(new KServerSocketPrivate)
{
    QObject::connect(&d->resolver, SIGNAL(finished(KNetwork::KResolverResults)),
                     this, SLOT(lookupFinishedSlot()));
}

KServerSocket::KServerSocket(const QString &service, QObject *parent)
    : QObject(parent), d(new KServerSocketPrivate)
{
    QObject::connect(&d->resolver, SIGNAL(finished(KNetwork::KResolverResults)),
                     this, SLOT(lookupFinishedSlot()));
    d->resolver.setServiceName(service);
}

KServerSocket::KServerSocket(const QString &node, const QString &service,
                             QObject *parent)
    : QObject(parent), d(new KServerSocketPrivate)
{
    QObject::connect(&d->resolver, SIGNAL(finished(KNetwork::KResolverResults)),
                     this, SLOT(lookupFinishedSlot()));
    setAddress(node, service);
}

KServerSocket::~KServerSocket()
{
    close();
    delete d;
}

bool KServerSocket::setSocketOptions(int opts)
{
    QMutexLocker locker(mutex());
    KSocketBase::setSocketOptions(opts); // call parent
    bool result = socketDevice()->setSocketOptions(opts); // and set the implementation
    copyError();
    return result;
}

KResolver &KServerSocket::resolver() const
{
    return d->resolver;
}

const KResolverResults &KServerSocket::resolverResults() const
{
    return d->resolverResults;
}

void KServerSocket::setResolutionEnabled(bool enable)
{
    if (enable) {
        d->resolver.setFlags(d->resolver.flags() & ~KResolver::NoResolve);
    } else {
        d->resolver.setFlags(d->resolver.flags() | KResolver::NoResolve);
    }
}

void KServerSocket::setFamily(int families)
{
    d->resolver.setFamily(families);
}

void KServerSocket::setAddress(const QString &service)
{
    d->resolver.setNodeName(QString());
    d->resolver.setServiceName(service);
    d->resolverResults.clear();
    if (d->state <= KServerSocketPrivate::LookupDone) {
        d->state = KServerSocketPrivate::None;
    }
}

void KServerSocket::setAddress(const QString &node, const QString &service)
{
    d->resolver.setNodeName(node);
    d->resolver.setServiceName(service);
    d->resolverResults.clear();
    if (d->state <= KServerSocketPrivate::LookupDone) {
        d->state = KServerSocketPrivate::None;
    }
}

void KServerSocket::setTimeout(int msec)
{
    d->timeout = msec;
}

bool KServerSocket::lookup()
{
    setError(NoError);
    if (d->resolver.isRunning() && !blocking()) {
        return true;    // already doing lookup
    }

    if (d->state >= KServerSocketPrivate::LookupDone) {
        return true;    // results are already available
    }

    // make sure we have at least one parameter for lookup
    if (d->resolver.serviceName().isNull() &&
            !d->resolver.nodeName().isNull()) {
        d->resolver.setServiceName(QLatin1String(""));
    }

    // don't restart the lookups if they had succeeded and
    // the input values weren't changed

    // reset results
    d->resolverResults = KResolverResults();

    if (d->resolver.status() <= 0)
        // if it's already running, there's no harm in calling again
    {
        d->resolver.start();    // signal may emit
    }

    if (blocking()) {
        // we're in blocking mode operation
        // wait for the results

        d->resolver.wait();   // signal may be emitted again
        // lookupFinishedSlot has been called
    }

    return true;
}

bool KServerSocket::bind(const KResolverEntry &address)
{
    if (socketDevice()->bind(address)) {
        setError(NoError);

        d->state = KServerSocketPrivate::Bound;
        emit bound(address);
        return true;
    }
    copyError();
    return false;
}

bool KServerSocket::bind(const QString &node, const QString &service)
{
    setAddress(node, service);
    return bind();
}

bool KServerSocket::bind(const QString &service)
{
    setAddress(service);
    return bind();
}

bool KServerSocket::bind()
{
    if (d->state >= KServerSocketPrivate::Bound) {
        return true;
    }

    if (d->state < KServerSocketPrivate::LookupDone) {
        if (!blocking()) {
            d->bindWhenFound = true;
            bool ok = lookup();   // will call doBind
            if (d->state >= KServerSocketPrivate::Bound) {
                d->bindWhenFound = false;
            }
            return ok;
        }

        // not blocking
        if (!lookup()) {
            return false;
        }
    }

    return doBind();
}

bool KServerSocket::listen(int backlog)
{
    // WARNING
    // this function has to be reentrant
    // due to the mechanisms used for binding, this function might
    // end up calling itself

    if (d->state == KServerSocketPrivate::Listening) {
        return true;    // already listening
    }

    d->backlog = backlog;

    if (d->state < KServerSocketPrivate::Bound) {
        // we must bind
        // note that we can end up calling ourselves here
        d->listenWhenBound = true;
        if (!bind()) {
            d->listenWhenBound = false;
            return false;
        }

        if (d->state < KServerSocketPrivate::Bound)
            // asynchronous lookup in progress...
            // we can't be blocking here anyways
        {
            return true;
        }

        d->listenWhenBound = false;
    }

    if (d->state < KServerSocketPrivate::Listening) {
        return doListen();
    }

    return true;
}

void KServerSocket::close()
{
    socketDevice()->close();
    if (d->resolver.isRunning()) {
        d->resolver.cancel(false);
    }
    d->state = KServerSocketPrivate::None;
    emit closed();
}

void KServerSocket::setAcceptBuffered(bool enable)
{
    d->useKBufferedSocket = enable;
}

KStreamSocket *KServerSocket::accept()
{
    if (d->state < KServerSocketPrivate::Listening) {
        if (!blocking()) {
            listen();
            setError(WouldBlock);
            return nullptr;
        } else if (!listen())
            // error happened during listen
        {
            return nullptr;
        }
    }

    // check to see if we're doing a timeout
    if (blocking() && d->timeout > 0) {
        bool timedout;
        if (!socketDevice()->poll(d->timeout, &timedout)) {
            copyError();
            return nullptr;
        }

        if (timedout) {
            return nullptr;
        }
    }

    // we're listening here
    KSocketDevice *accepted = socketDevice()->accept();
    if (!accepted) {
        // error happened during accept
        copyError();
        return nullptr;
    }

    KStreamSocket *streamsocket;
    if (d->useKBufferedSocket) {
        streamsocket = new KBufferedSocket();
        streamsocket->setOpenMode(KStreamSocket::ReadWrite);
    } else {
        streamsocket = new KStreamSocket();
        streamsocket->setOpenMode(KStreamSocket::ReadWrite |
                                  KStreamSocket::Unbuffered);
    }
    streamsocket->setSocketDevice(accepted);

    // FIXME!
    // when KStreamSocket can find out the state of the socket passed through
    // setSocketDevice, this will probably be unnecessary:
    streamsocket->setState(KStreamSocket::Connected);

    return streamsocket;
}

KSocketAddress KServerSocket::localAddress() const
{
    return socketDevice()->localAddress();
}

KSocketAddress KServerSocket::externalAddress() const
{
    return socketDevice()->externalAddress();
}

void KServerSocket::lookupFinishedSlot()
{
    if (d->resolver.isRunning() || d->state > KServerSocketPrivate::LookupDone) {
        return;
    }

    if (d->resolver.status() < 0) {
        setError(LookupFailure);
        emit gotError(LookupFailure);
        d->bindWhenFound = d->listenWhenBound = false;
        d->state = KServerSocketPrivate::None;
        return;
    }

    // lookup succeeded
    d->resolverResults = d->resolver.results();
    d->state = KServerSocketPrivate::LookupDone;
    emit hostFound();

    if (d->bindWhenFound) {
        doBind();
    }
}

void KServerSocket::copyError()
{
    setError(socketDevice()->error());
}

bool KServerSocket::doBind()
{
    d->bindWhenFound = false;
    // loop through the results and bind to the first that works

    KResolverResults::ConstIterator it = d->resolverResults.constBegin();
    for (; it != d->resolverResults.constEnd(); ++it)
        if (bind(*it)) {
            if (d->listenWhenBound) {
                return doListen();
            }
            return true;
        } else {
            socketDevice()->close();    // didn't work, try again
        }

    // failed to bind
    emit gotError(error());
    return false;
}

bool KServerSocket::doListen()
{
    if (!socketDevice()->listen(d->backlog)) {
        copyError();
        emit gotError(error());
        return false;     // failed to listen
    }

    // set up ready accept signal
    QObject::connect(socketDevice()->readNotifier(), SIGNAL(activated(int)),
                     this, SIGNAL(readyAccept()));
    d->state = KServerSocketPrivate::Listening;
    return true;
}

#include "moc_k3serversocket.cpp"
