<level width="20" height="25">
    <info>
	<name>The Grim Reaper</name>
	<name lang="de">Der Sensemann</name>
	<author>Daniel Heck</author>
	<copyright>Copyright (C) 2002 Daniel Heck</copyright>
	<license>GPL v2.0 or above</license>
    </info>
    <floors>
	<fill kind="fl-space"/>
    </floors>
    <stones>
	<border kind="st-likeoxydc"/>
	<oxyd x="1" y="1"/>
	<oxyd x="18" y="1"/>
	<oxyd x="1" y="12"/>
	<oxyd x="18" y="12"/>
	<oxyd x="18" y="23"/>
	<oxyd x="1" y="23"/>
    </stones>

    <actors>
	<actor kind="ac-blackball" x="10" y="6.5" player="0"/>
    </actors>

<lua>
levelw=level_width
levelh=level_height
if options.Difficulty == HARD then
    fill_floor("fl-inverse", 7,4, 6,5)
    fill_floor("fl-inverse", 7,16, 6,5)
    set_stones("st-death", {{9,0},{10,0},
                   {9,levelh-1},{10,levelh-1},
                   {0,6},{levelw-1,6},
                   {0,18},{levelw-1,18}
               }
           )
else
    fill_floor("fl-gray", 6,4, 8,6)
    fill_floor("fl-gray", 6,15, 8,6)
    set_stones("st-actorimpulse", {{9,0}, {10,0},
                   {9,levelh-1},{10,levelh-1},
                   {0,6},{levelw-1,6},
                   {0,18},{levelw-1,18}
               }
           )
end
</lua>
</level>
