<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Designed with love" el:subtitle="" el:id="just01"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="JuSt" el:email="" el:homepage=""/>
      <el:copyright>Copyright © JuSt</el:copyright>
      <el:license el:type="Donated to Enigma under the projects license" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
-- JuSt 20.01.2005 Rev.1

levelw = 58
levelh = 49

create_world(levelw, levelh)
enigma.ConserveLevel = FALSE
fill_floor("fl-sahara", 0,0, level_width,level_height)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
      local c = strsub( pattern, i, i)
      if c == "#" then
          set_stone("st-rock3",i-1,line)
      elseif c == "y" then
          set_stone("st-rock3_hole",i-1,line)
      elseif c == "Y" then
          set_stone("st-rock3_hole",i-1,line)
          set_item("it-wormhole", i-1, line, {strength=1,targetx="45.5",targety="3.5", name="wh1"})
      elseif c == "Z" then
          set_stone("st-rock3_hole",i-1,line)
          set_item("it-hammer",i-1,line)
      elseif c == "W" then
          set_stone("st-rock3_hole",i-1,line)
          set_item("it-magicwand",i-1,line)
      elseif c == "1" then
        set_item("it-wormhole", i-1, line, {strength=1,targetx="24.5",targety="1.5", name="wh2"})
      elseif c == "2" then
            set_item("it-wormhole", i-1, line, {strength=1,targetx="13.5",targety="47.5", name="wh3"})
      elseif c == "3" then
            set_item("it-wormhole", i-1, line, {strength=1,targetx="54.5",targety="25.5", name="wh4"})
      elseif c == "+" then
          set_item("it-coin1",i-1, line)
      elseif c == "*" then
          set_item("it-coin2",i-1, line)
      elseif c == "v" then
          set_stone("st-oneway", i-1, line, {orientation=SOUTH})
      elseif c == "o" then
          set_stone("st-glass", i-1, line)
      elseif c == "/" then
          mirrorp(i-1,line,FALSE,FALSE, 2)
    elseif c=="_" then
        set_stone( "st-wood", i-1, line)
      elseif c == "a" then
          doorh(i-1, line, {name="door1"} )
      elseif c == "b" then
          doorv(i-1, line, {name="door2"} )
      elseif c == "c" then
          doorh(i-1, line, {name="door3"} )
      elseif c == "d" then
          doorv(i-1, line, {name="door4"} )
      elseif c == "e" then
          doorv(i-1, line, {name="door5"} )
      elseif c == "f" then
          doorh(i-1, line, {name="door6"} )
      elseif c == "g" then
          doorh(i-1, line, {name="door7"} )
      elseif c == "h" then
          doorv(i-1, line, {name="door8"} )
      elseif c == "i" then
          doorh(i-1, line, {name="door9"} )
      elseif c == "j" then
          doorh(i-1, line, {name="door10"} )
      elseif c == "k" then
          doorv(i-1, line, {name="door11"} )
      elseif c == "l" then
          doorv(i-1, line, {name="door12"} )
      elseif c == "m" then
          doorv(i-1, line, {name="door13"} )
      elseif c == "A" then
          set_stone( "st-coinslot", i-1, line, {action="openclose", target="door1"})
      elseif c == "B" then
          set_stone( "st-coinslot", i-1, line, {action="openclose", target="door2"})
      elseif c == "C" then
          set_stone( "st-coinslot", i-1, line, {action="openclose", target="door3"})
      elseif c == "D" then
          set_stone( "st-coinslot", i-1, line, {action="openclose", target="door4"})
      elseif c == "E" then
          set_stone( "st-coinslot", i-1, line, {action="openclose", target="door5"})
      elseif c == "F" then
          set_stone( "st-coinslot", i-1, line, {action="openclose", target="door6"})
      elseif c == "G" then
          set_stone( "st-coinslot", i-1, line, {action="openclose", target="door7"})
      elseif c == "H" then
          set_stone( "st-coinslot", i-1, line, {action="openclose", target="door8"})
      elseif c == "I" then
          set_stone( "st-coinslot", i-1, line, {action="openclose", target="door9"})
      elseif c == "J" then
          set_stone( "st-coinslot", i-1, line, {action="openclose", target="door10"})
      elseif c == "K" then
          set_stone( "st-coinslot", i-1, line, {action="openclose", target="door11"})
      elseif c == "L" then
          set_stone( "st-coinslot", i-1, line, {action="openclose", target="door12"})
      elseif c == "M" then
          set_stone( "st-coinslot", i-1, line, {action="openclose", target="door13"})
      elseif c == "?" then
          set_stone("st-rock3_break", i-1, line)
      elseif c == "$" then
          set_stone("st-rock3_hole",i-1,line)
          set_item ("it-dynamite", i-1, line)
      elseif c == "S" then
          set_stone("st-switch", i-1,line, {action="callback",target="funcc"})
      elseif c == "." then
          set_floor("fl-swamp", i-1, line)
      elseif c == "," then
          set_floor("fl-swamp", i-1, line)
          set_item("it-seed", i-1, line)
      elseif c == "0" then
          set_stone("st-death", i-1, line)
      elseif c == "-" then
          set_item("it-trigger", i-1,line, {invisible=1, action="callback", target="s1"})
      elseif c == "|" then
        set_floor("fl-gradient",  i-1,  line, {type=2})
      elseif c == "Q" then
          set_stone("st-knight", i-1, line)
      elseif c == "!" then
          set_stone("st-laser-n", i-1, line, {name="laser"})
      elseif c == ":" then
          set_item("it-trigger", i-1,line, {invisible=0, action="onoff", target="laser"})
      elseif c == "x" then
          oxyd( i-1, line)
      elseif c == "X" then
          fakeoxyd( i-1, line)
      elseif c == "=" then
          set_actor("ac-blackball", i-.5,line+.5, {player=0})
        end
    end
end
--                        1         2         3         4         5
--              0123456789012345678901234567890123456789012345678901234567
renderLine(00, "#######################Y##################################")
renderLine(01, "#                  #                  #                  #")
renderLine(02, "#                  #                  #          ++++    #")
renderLine(03, "#                  #                  #    1     +++++   #")
renderLine(04, "#                  #                  #          ++++    #")
renderLine(05, "#                  #                  #                  #")
renderLine(06, "#     X  =   X     #                  #                  #")
renderLine(07, "#                  y                  #                  #")
renderLine(08, "#                  #                  #                  #")
renderLine(09, "#                  #                  #                  Z")
renderLine(10, "#                  #                  #                  #")
renderLine(11, "#                  #                  #                  #")
renderLine(12, "############################v#############################")
renderLine(13, "#              #############    A#########        J#######")
renderLine(14, "#              ################a##########i####j##########")
renderLine(15, "#    QQQ       ################ ########   I### #W#K######")
renderLine(16, "#    QxQ       ########       b ######## ######      k  ##")
renderLine(17, "#    QQQ       oo/####C #######B######## ############## ##")
renderLine(18, "#              # ! ####c###D############ h  ########### L#")
renderLine(19, "#              # : ####       d    ######## ########### ##")
renderLine(20, "#              #   #############E# ####     #####     l ##")
renderLine(21, "#              #   ##yyyyy    e    #### ##H###### ########")
renderLine(22, "#0000000000 0  M   ##$####fF###########g#########      ###")
renderLine(23, "#|||||||||||0  m   #######              G############# ?S#")
renderLine(24, "####.###### ########################################## ###")
renderLine(25, "###0....0##  #########yyyy###  y####y##                  #")
renderLine(26, "###0000.0###yy###  yyyy######y#yyyyyy##                  #")
renderLine(27, "######0.0000#y?##?#### yyyyy#y?# ### ##                  #")
renderLine(28, "######0....0##yy#y#### ####y## #   #y##                  #")
renderLine(29, "######0000.0###  y####y#### ##y###y####                  #")
renderLine(30, "###0000000.0##########y#### ##y###y? ##         2        #")
renderLine(31, "###0.......0#########  ######  yyy## ##                  #")
renderLine(32, "###0.00000 0########  #yyy#yyy##y#yyy##                  #")
renderLine(33, "###0.000#000########y##y#   ####y#y####                  #")
renderLine(34, "###0...00###########y  y####yyyyy# ####                  #")
renderLine(35, "###000..00##############yyyyy#####   @#                  #")
renderLine(36, "#####00..0000000####################################?#####")
renderLine(37, "######00.......0####                  #                  #")
renderLine(38, "#######0000000.0####                  #  _               #")
renderLine(39, "###00000000000.0####                  ?___               #")
renderLine(40, "###0 ..........0####                  #  _               #")
renderLine(41, "###000.000000000####                  #_                 #")
renderLine(42, "#####0...0##########                  #                  #")
renderLine(43, "####0000.0##00000###                  #_                 #")
renderLine(44, "####0....0##0-  0###   x              #                  #")
renderLine(45, "####0,0000##000 0###                  #                  #")
renderLine(46, "####0.000000000 000#                  #                  #")
renderLine(47, "####0.......    3 0#                  #                  #")
renderLine(48, "##########################################################")
--              0123456789012345678901234567890123456789012345678901234567
--                        1         2         3         4         5


door1=enigma.GetNamedObject("door1")
door2=enigma.GetNamedObject("door2")
door3=enigma.GetNamedObject("door3")
door4=enigma.GetNamedObject("door4")
door5=enigma.GetNamedObject("door5")
door6=enigma.GetNamedObject("door6")
door7=enigma.GetNamedObject("door7")
door8=enigma.GetNamedObject("door8")
door9=enigma.GetNamedObject("door9")
door10=enigma.GetNamedObject("door10")
door11=enigma.GetNamedObject("door11")
door12=enigma.GetNamedObject("door12")

function funcc()
    enigma.SendMessage(door1, "open", nil)
    enigma.SendMessage(door2, "open", nil)
    enigma.SendMessage(door3, "open", nil)
    enigma.SendMessage(door4, "open", nil)
    enigma.SendMessage(door5, "open", nil)
    enigma.SendMessage(door6, "open", nil)
    enigma.SendMessage(door7, "open", nil)
    enigma.SendMessage(door8, "open", nil)
    enigma.SendMessage(door9, "open", nil)
    enigma.SendMessage(door10, "open", nil)
    enigma.SendMessage(door11, "open", nil)
    enigma.SendMessage(door12, "open", nil)
end

status = 0
function s1()
    if status == 0 then
        status = 1
        x = 37.5
        y = 35.5
    else
        status = 0
        x = 13.5
        y = 47.5
    end
    set_attribs(enigma.GetNamedObject("wh3"), {targetx=x, targety=y})
end 

document(20,7, "text1")
document(56,26, "text2")
document(36,35, "text3")
document(4,40, "text4")
document(14,44, "text5")
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
      <el:string el:key="text1">
        <el:english el:translate="true">Did you really think, this one is so easy?</el:english>
        <el:translation el:lang="de">Hast du wirklich gedacht, es sei so einfach?</el:translation>
      </el:string> 
      <el:string el:key="text2">
        <el:english el:translate="true">Did you forget something?</el:english>
        <el:translation el:lang="de">Hast du nicht etwas vergessen?</el:translation>
      </el:string> 
      <el:string el:key="text3">
        <el:english el:translate="true">Go on! There's no way back now!</el:english>
        <el:translation el:lang="de">Weiter jetzt! Es gibt keinen Weg zurück!</el:translation>
      </el:string> 
      <el:string el:key="text4">
        <el:english el:translate="true">STOP! Not this way! There's a short-cut ...</el:english>
        <el:translation el:lang="de">HALT! Nicht hier entlang! Es gibt eine Abkürzung ...</el:translation>
      </el:string> 
      <el:string el:key="text5">
        <el:english el:translate="true">There's a trigger one step to the left. If you could keep it depressed, it would help you a lot if you go back!
</el:english>
        <el:translation el:lang="de">Da ist ein Trigger einen Schritt links von hier. Wenn du ihn gedrückt halten kannst und zurückgehst, würde es dir sehr helfen!</el:translation>
      </el:string> 
    </el:i18n>
  </el:protected>
</el:level>
