<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Snowing" el:subtitle="" el:id="duffy120"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2004 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
rooms_wide=1
rooms_high=1

levelw=1+(19*rooms_wide)+1
levelh=1+(12*rooms_high)

create_world( levelw, levelh)

difficult = (options.Difficulty==2)

fill_floor("fl-leaves", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-death", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "*" then
            set_stone( "st-brownie", i-1, line)
                elseif c == "!" then
            abyss(i-1,line)
        elseif c == "~" then
           set_floor("fl-water",i-1,line)
        elseif c=="z" then
           set_actor("ac-blackball", i-.5,line+.5, {player=0})
        elseif c=="y" then
           set_actor("ac-whiteball", i-1,line+.5, {player=1})
        elseif c=="t" then
if difficult==false then
           set_actor("ac-top", i-.5,line+.5, {force=25,range=30,controllers=0,player=1})
else
           set_actor("ac-top", i-.5,line+.5, {force=40,range=30,controllers=0,player=1})
end
        elseif c == "g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
        elseif c=="=" then
            set_floor("fl-space",i-1,line)
        elseif c=="T" then
           set_stone("st-timer",i-1,line,{loop=1,interval=0.2,action="callback",target="funcc1"})
         end
    end    
end

renderLine(00,"####################T")
renderLine(01,"#       o  o       # ")
renderLine(02,"#    o        o    # ")
renderLine(03,"#  o            o  # ")
renderLine(04,"#                  # ")
renderLine(05,"#o                o# ")
renderLine(06,"#    t   ##  z     # ")
renderLine(07,"#o                o# ")
renderLine(08,"#                  # ")
renderLine(09,"#  o            o  # ")
renderLine(10,"#    o        o    # ")
renderLine(11,"#       o  o       # ")
renderLine(12,"#################### ")

oxyd_shuffle()

function funcc1()
   x=random(21)-1
   y=random(13)-1
   set_floor("fl-ice",x,y)
end
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
