<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Enigmastermind" el:subtitle="" el:id="alain16"/>
      <el:version el:score="1" el:release="1" el:revision="1" el:status="released"/>
      <el:author  el:name="Alain Busser" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2006 Alain Busser</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="2:14"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13

create_world(levelw, levelh)
oxyd_default_flavor = "a"
fill_floor("fl-black", 0,0, level_width,level_height)
display.SetFollowMode(display.FOLLOW_SCROLLING)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone("st-glass",i-1,line)
        elseif c=="!" then
            document(i-1,line,"text1")
        elseif c==";" then
            document(i-1,line,"text2")
        elseif c=="/" then
            document(i-1,line,"text3")
        elseif c=="a" then    --blue 1
               set_floor("fl-water",i-1,line)
        elseif c=="b" then    --green 2
               set_floor("fl-leaves",i-1,line)
        elseif c=="c" then    --red 3
               set_floor("fl-red",i-1,line)
        elseif c=="d" then    --yellow 4
               set_floor("fl-sahara",i-1,line)
        elseif c=="e" then    --orange 5
               set_floor("fl-sand",i-1,line)
        elseif c=="f" then    --purple 6
               set_floor("fl-rough-red",i-1,line)
        elseif c=="A" then
            set_stone("st-switch",i-1,line,{action="callback",target="ca"})
        elseif c=="B" then
            set_stone("st-switch",i-1,line,{action="callback",target="cb"})
        elseif c=="C" then
            set_stone("st-switch",i-1,line,{action="callback",target="cc"})
        elseif c=="D" then
            set_stone("st-switch",i-1,line,{action="callback",target="cd"})
        elseif c=="E" then
            set_stone("st-switch",i-1,line,{action="callback",target="ce"})
        elseif c=="F" then
            set_stone("st-switch",i-1,line,{action="callback",target="cf"})
        elseif c=="G" then
            set_stone("st-switch",i-1,line,{action="callback",target="pg"})
        elseif c=="H" then
            set_stone("st-switch",i-1,line,{action="callback",target="ph"})
        elseif c=="I" then
            set_stone("st-switch",i-1,line,{action="callback",target="pi"})
        elseif c=="J" then
            set_stone("st-switch",i-1,line,{action="callback",target="pj"})
        elseif c=="*" then
               set_stone("st-metal",i-1,line)
        elseif c=="=" then
            doorh(i-1,line,{name="door1"})
        elseif c=="+" then
            set_stone("st-switch",i-1,line,{action="callback",target="play"})
        elseif c=="-" then
            set_stone("st-switch",i-1,line,{action="callback",target="reset"})
        elseif c=="o" then
            oxyd(i-1,line)
          elseif c=="z" then
            set_actor("ac-blackball", i-.5,line+.5, {name="ac0"})
        end
    end    
end

-- functions to choose one color amongst the 6

function ca()
    current_color=1
    colored=1
    redraw_color()
end

function cb()
    current_color=2
    colored=1
    redraw_color()
end

function cc()
    current_color=3
    colored=1
    redraw_color()
end

function cd()
    current_color=4
    colored=1
    redraw_color()
end

function ce()
    current_color=5
    colored=1
    redraw_color()
end

function cf()
    current_color=6
    colored=1
    redraw_color()
end

-- functions to choose a position amongst 4 where to put the current color

function pg()
    current_position=1
    colored=1
    redraw_position()
end

function ph()
    current_position=2
    colored=1
    redraw_position()
end

function pi()
    current_position=3
    colored=1
    redraw_position()
end

function pj()
    current_position=4
    colored=1
    redraw_position()
end

-- display the next chosen color and the guess made by the player

function redraw_color()
 if current_game<6 then
    for i=1,6 do enigma.KillStone(18,1+i) end
    set_stone("st-glass",18,1+current_color)
 end
end

function redraw_position()
 if current_game<6 then
    if current_color==1 then
        set_floor("fl-water",1+2*current_game,2+current_position)
    elseif current_color==2 then
        set_floor("fl-leaves",1+2*current_game,2+current_position)
    elseif current_color==3 then
        set_floor("fl-red",1+2*current_game,2+current_position)
    elseif current_color==4 then
        set_floor("fl-sahara",1+2*current_game,2+current_position)
    elseif current_color==5 then
        set_floor("fl-sand",1+2*current_game,2+current_position)
    elseif current_color==6 then
        set_floor("fl-rough-red",1+2*current_game,2+current_position)
    end
    tcur[current_position]=current_color
 end
end

function draw_sol()
    for i=1,4 do
    if ttrue[i]==1 then
        set_floor("fl-water",18,8+i)
    elseif ttrue[i]==2 then
        set_floor("fl-leaves",18,8+i)
    elseif ttrue[i]==3 then
        set_floor("fl-red",18,8+i)
    elseif ttrue[i]==4 then
        set_floor("fl-sahara",18,8+i)
    elseif ttrue[i]==5 then
        set_floor("fl-sand",18,8+i)
    elseif ttrue[i]==6 then
        set_floor("fl-rough-red",18,8+i)
    end
    end
end

-- analyse the guess made by the player and give it a note

function play()
for i=2,4 do for j=1,i-1 do if tcur[i]==tcur[j] then colored=0 document(14,6,"text3") end end end
if colored==1 then
    if current_game<6 then
        sb=0
        sw=0
        for i=1,4 do
            for j=1,4 do
                if tcur[i]==ttrue[j] then
                    if i==j then
                        sb=sb+1
                    else
                        sw=sw+1
                    end
                end
            end
        end
        if sb==4 then
            SendMessage("door1","open")
        else
            if current_game==5 then
                draw_sol()
            end
        end
        for i=1,4 do
            if sb>0 then
                sb=sb-1
                set_stone("st-blackballs",1+2*current_game,7+i)
            elseif sw>0 then
                sw=sw-1
                set_stone("st-whiteballs",1+2*current_game,7+i)
            end
        end
    
    end
    current_game=current_game+1            
colored=0			
end
end

--               01234567890123456789
renderLine(00 , "o                  o")
renderLine(01 , "***************=****")
renderLine(02 , "#############    Aa#")
renderLine(03 , "# # # # # # G    Bb#")
renderLine(04 , "# # # # # # H /  Cc#")
renderLine(05 , "# # # # # # I    Dd#")  
renderLine(06 , "# # # # # # J    Ee#")
renderLine(07 , "#############    Ff#")
renderLine(08 , "# # # # # # #  z ###")
renderLine(09 , "# # # # # # #    # #")
renderLine(10 , "# # # # # # #    # #")
renderLine(11 , "# # # # # # #!  ;# #")
renderLine(12 , "#############+  -# #") 
--               01234567890123456789

function reset()

 for i=1,6 do
  for j=1,4 do
   set_floor("fl-black",-1+2*i,2+j)
   set_floor("fl-black",-1+2*i,7+j)
   enigma.KillStone(-1+2*i,7+j)
  end
 end
 for i=1,4 do
  set_floor("fl-black",18,8+i)
 end
 tcur={}
 ttrue={}
    
 ttrue[1] = random(6)
 repeat
   ttrue[2] = random(6)
 until ttrue[2] ~= ttrue[1]
 repeat
   ttrue[3] = random(6)
 until (ttrue[3] ~= ttrue[1]) and (ttrue[3] ~= ttrue[2])
 repeat
   ttrue[4] = random(6)
 until (ttrue[4] ~= ttrue[1]) and (ttrue[4] ~= ttrue[2]) and (ttrue[4] ~= ttrue[3])
 current_color=random(6)
 current_position=random(4)
 current_game=0
 redraw_color()
 redraw_position()
 colored=0
end

reset()
oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
      <el:string el:key="text1">
        <el:english el:translate="true">This switch is to validate your guess.</el:english>
        <el:translation el:lang="fr">Ce bouton valide votre choix.</el:translation>
      </el:string> 
      <el:string el:key="text2">
        <el:english el:translate="true">This switch is to reset the game.</el:english>
        <el:translation el:lang="fr">Ce bouton recommence le jeu.</el:translation>
      </el:string> 
      <el:string el:key="text3">
        <el:english el:translate="true">Each color appears at most once; each good color gives whites if not at the good place, blacks if it is also well placed.</el:english>
        <el:translation el:lang="fr">Chaque couleur n'existe qu'une fois au plus; un blanc pour une couleur bonne; un noir pour une couleur bonne et au bon endroit.</el:translation>
      </el:string> 
    </el:i18n>
  </el:protected>
</el:level>
