<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Step gently!" el:subtitle="" el:id="malla03"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Manuel König" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2006 Manuel König</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13
create_world(levelw, levelh)

fill_floor("fl-abyss") 

draw_border("st-metal", 0, 1,20,11)
fill_stones("st-metal", 9, 2, 2, 9) 

-- set the bridges in the left part:
n=0
for i=1,9 do
    for j=1,8 do
        set_floor("fl-bridge", j , 1+i, {name="bridge"..n})
        set_floor("fl-metal",j+10,1+i)
        set_item("it-trigger", j+10,1+i, {target="bridge"..n , action="openclose"})
        n=n+1
    end
end

-- Prepare initial Positions:
set_floor("fl-acblack", 4, 6)
set_floor("fl-acwhite", 14, 6)
set_item("it-yinyang", 14, 6)
set_item("it-yinyang", 4, 6)

set_actor("ac-blackball", 4.5, 6.5, {player=0})
wb = set_actor("ac-whiteball", 14.5,6.5, {player=1}) 
swb = set_actor("ac-whiteball-small", 15.5, 6.5, {controllers=0})

AddRubberBand(wb, swb, 50, 0.2)

--Oxyds:
-- UGLY: Overwriting border_stones with the oxyds!!

if difficult then
    o=4
else
    o=3
end

--Oxyd in the left part:
for i=1,o do
    repeat
        r=random(1,2)
        if r ==1 then -- Oxyd in the horizontal line
            x=random(1,8)
            y=random(0,1)*10+1
        else -- Oxyd in the vertical line
            x=random(0,1)*9
            y=random(2,10)
        end
    until
        enigma.GetKind(enigma.GetStone(x,y)) ~= "st-oxyd"
    oxyd(x,y)
end

--Oxyd in the right part:
for i=1,o do
    repeat
        r=random(1,2)
        if r ==1 then -- Oxyd in the horizontal line
            x=random(1,8)+10
            y=random(0,1)*10+1
        else -- Oxyd in the vertical line
            x=random(0,1)*9+10
            y=random(2,10)
        end
    until
        enigma.GetKind(enigma.GetStone(x,y)) ~= "st-oxyd"
    oxyd(x,y)
end

oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
