<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Dead Ball Walking" el:subtitle="" el:id="illmind08"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="illmind" el:email="support@mag-heut.net" el:homepage="http://www.mag-heut.net/"/>
      <el:copyright>Copyright © 2004 illmind</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
       <el:dependency el:path="lib/ant" el:id="lib/ant" el:release="1" el:preload="true"/>
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
-- !!BBE105!! Do not delete this line
-- Rand-Bug behoben, Raoul

function file_oxyd(x,y,f)
    oxyd_default_flavor=f
    oxyd(x,y)
end
levelh=13
levelw=19
enigma.FlatForce=30
enigma.SlopeForce=30
enigma.ElectricForce=30
cells={}
items={}
actors={}
stones={}
actors[" "]=cell{}
stones[" "]=cell{}
cells[" "]=cell{}
items[" "]=cell{}
cells["!"]=cell{floor="fl-normal"}
cells["i"]=cell{floor="fl-abyss"}
stones["!"]=cell{stone="st-death"}
stones["#"]=cell{parent={{file_oxyd,"d"}}}
items["!"]=cell{item="it-extralife"}
items["#"]=cell{item="it-document"}
function ac_blackball(x,y)
n=""
p=0
f=0
 if (x==17) and (y==11) then
  n="ac17x11"
  p=0
  mf=1
 end
set_actor("ac-blackball",x+0.5,y+0.5,{player=p,name=n,mouseforce=mf})
end
actors["!"]=cell{parent={{ac_blackball}}}
level={"!!!!!!!!!!!!!!!!!!!i",
       "!!!!!!!!!!!!!!!!!!!i",
       "!!!!!!!!!!!!!!!!!!!i",
       "!!!!!!!!!!!!!!!!!!!i",
       "!!!!!!!!!!!!!!!!!!!i",
       "!!!!!!!!!!!!!!!!!!!i",
       "!!!!!!!!!!!!!!!!!!!i",
       "!!!!!!!!!!!!!!!!!!!i",
       "!!!!!!!!!!!!!!!!!!!i",
       "!!!!!!!!!!!!!!!!!!!i",
       "!!!!!!!!!!!!!!!!!!!i",
       "!!!!!!!!!!!!!!!!!!!i",
       "!!!!!!!!!!!!!!!!!!!i"}
   acmap={"                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "                 !  ",
          "                    "}
  itmap={"                    ",
         "                    ",
         "                    ",
         "          !         ",
         "                    ",
         "                    ",
         "                    ",
         "                    ",
         "                    ",
         "                    ",
         "                    ",
         "                #   ",
         "                    "}
 stmap={"!!!!!!!!!!!!!!!!!!! ",
        "!                 ! ",
        "! !!! ! !!! ! !!! ! ",
        "! !#! ! !#  ! !#! ! ",
        "! ! ! ! !!!!! ! ! ! ",
        "! !   !#  !#    ! ! ",
        "! ! ! ! ! ! ! ! ! ! ",
        "! !   !#  !#!   ! ! ",
        "! ! ! ! !!! ! ! ! ! ",
        "! !#! !  #!   !#! ! ",
        "! !!! ! !!!!! !!! ! ",
        "!                 ! ",
        "!!!!!!!!!!!!!!!!!!! "}
create_world_by_map(level)
draw_map(0,0,stmap,stones)
draw_map(0,0,itmap,items)
draw_map(0,0,acmap,actors)
SetAttrib(enigma.GetItem(16,11),"text","text1")
oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
      <el:string el:key="text1">
        <el:english el:translate="false">... Dead Ball Walking ...</el:english>
      </el:string> 
    </el:i18n>
  </el:protected>
</el:level>
