<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Walking around" el:subtitle="" el:id="just05"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="JuSt" el:email="" el:homepage=""/>
      <el:copyright>Copyright © JuSt</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
       <el:dependency el:path="lib/ant" el:id="lib/ant" el:release="1" el:preload="true"/>
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
-- !!BBE105!! Do not delete this line

function file_oxyd(x,y,f)
    oxyd_default_flavor=f
    oxyd(x,y)
end
levelh=13
levelw=20
enigma.FlatForce=30
enigma.SlopeForce=30
enigma.ElectricForce=30
cells={}
items={}
actors={}
stones={}
actors[" "]=cell{}
stones[" "]=cell{}
cells[" "]=cell{}
items[" "]=cell{}
cells["!"]=cell{floor="fl-concrete"}
stones["!"]=cell{stone="st-rock7"}
cells["#"]=cell{floor="fl-normal"}
stones["#"]=cell{parent={{file_oxyd,"c"}}}
stones["$"]=cell{stone="st-glass"}
items["!"]=cell{item="it-blackbomb"}
items["#"]=cell{item="it-trigger"}
stones["%"]=cell{stone="st-stoneimpulse"}
stones["&"]=cell{stone="st-mirror-3<tm"}
stones["'"]=cell{stone="st-grate1"}
stones["("]=cell{stone="st-shogun-sml"}
stones[")"]=cell{stone="st-door-v"}
stones["*"]=cell{stone="st-mirror-3<"}
items["$"]=cell{item="it-shogun-l"}
stones["+"]=cell{stone="st-oneway-s"}
stones[","]=cell{stone="st-stoneimpulse-hollow"}
stones["-"]=cell{stone="st-laser-n"}
stones["."]=cell{stone="st-mirror-p-"}
stones["/"]=cell{stone="st-mirror-p/"}
stones["0"]=cell{stone="st-oneway-w"}
cells["$"]=cell{floor="fl-abyss"}
stones["1"]=cell{stone="st-wood"}
stones["2"]=cell{stone="st-oneway-n"}
function ac_blackball(x,y)
n=""
p=0
f=0
 if (x==10) and (y==6) then
  n="ac10x6"
  p=0
  mf=1
 end
set_actor("ac-blackball",x+0.5,y+0.5,{player=p,name=n,mouseforce=mf})
end
actors["!"]=cell{parent={{ac_blackball}}}
items["%"]=cell{item="it-seed"}
stones["3"]=cell{stone="st-turnstile-w"}
stones["4"]=cell{stone="st-oneway-e"}
stones["5"]=cell{stone="st-turnstile"}
stones["6"]=cell{stone="st-turnstile-s"}
stones["7"]=cell{stone="st-turnstile-e"}
stones["8"]=cell{stone="st-puzzle2-ns"}
stones["9"]=cell{stone="st-puzzle2-ne"}
stones[":"]=cell{stone="st-puzzle2-s"}
stones[";"]=cell{stone="st-puzzle2-n"}
stones["<"]=cell{stone="st-puzzle2-ew"}
stones["="]=cell{stone="st-turnstile-n"}
stones[">"]=cell{stone="st-puzzle2-sw"}
level={"!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!$!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!"}
   acmap={"                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "          !         ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    "}
  itmap={"                    ",
         "  !!!!  !           ",
         " !!     !           ",
         " !!     !           ",
         " #!         !       ",
         "                    ",
         "                    ",
         "          %         ",
         "   $              ! ",
         "                    ",
         "                    ",
         "                    ",
         "                    "}
 stmap={"!!!!!!!!!!!!!!!!!!!!",
        "!#$   '.   !   8''#!",
        "!$$*   '   !   9'''!",
        "! & & '' !2! ! :8<<!",
        "!     '/ ! 4 !  ;  !",
        "!!!!!!-! !2!!!    >!",
        "!%%%%  0 0 4 4     !",
        "!%' %  !!!+! !!!!!!!",
        "!%( %      ! 57  = !",
        "!%%%%  !1!+! 6  357!",
        "!!!    !,!35  57 6 !",
        "!#)+!!!!,!    6   #!",
        "!!%,,,,,,!!!!!!!!!!!"}
create_world_by_map(level)
draw_map(0,0,stmap,stones)
draw_map(0,0,itmap,items)
draw_map(0,0,acmap,actors)
SetAttrib(enigma.GetItem(1,4),"invisible",FALSE)
SetAttrib(enigma.GetStone(6,5),"init",FALSE)
Signal ("it(1 4)","st(6 5)")
Signal ("it(3 8)","st(2 11)")
oxyd_shuffle()
display.SetFollowMode(display.FOLLOW_SCROLLING)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
