<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Sok It To 'Em" el:subtitle="" el:id="nat7"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Nat Pryce" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2002 Nat Pryce</el:copyright>
      <el:license el:type="public domain Sokoban level" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:credits>A public domain Sokoban level adapted for Enigma</el:credits>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
INNER_FLOOR = "fl-plank"
OUTER_FLOOR = "fl-water"
WALL = "st-metal"

function trigger( id )
    return function( x, y )
        set_floor( INNER_FLOOR, x, y )
        set_item( "it-trigger", x, y, {target=id, action="openclose"} )
    end
end

function door( id, type )
   return function( x, y )
      set_floor( INNER_FLOOR, x, y )
      set_stone( "st-door_a", x, y, {name=id,type=type} )
   end
end

level = {
    "   x x x            ",
    "  #A#H#F#           ",
    "  #.....#########   ",
    " xG.....#....#..##  ",
    "  #.+...#...+.+..#  ",
    " xD..+..#..+.##..Cx ",
    "  #.++..##+.+....#  ",
    "  ##.#..##.#######  ",
    "  ##.#..##....a~e#  ",
    " xB..#+.......b~f#  ",
    "  #...++......c~g#  ",
    " xE.....##o#..d~h#  ",
    "  ################  ",
}

cells = {}
for i,id in pairs({"a","b","c","d","e","f","g","h"}) do
    cells[id] = trigger(strupper(id))
end
for i,id in pairs({"A","H","F"}) do
    cells[id] = door( id, "h" )
end
for i,id in pairs({"G","D","B","E","C"}) do
    cells[id] = door( id, "v" )
end
cells["."] = function( x, y )
    set_floor( INNER_FLOOR, x, y )
end
cells["#"] = function( x, y )
    set_floor( INNER_FLOOR, x, y )
    set_stone( WALL, x, y )
end
cells["o"] = function( x, y )
    set_floor( INNER_FLOOR, x, y )
    set_actor( "ac-blackball", x+0.5, y+0.5 )
end
cells["x"] = function( x, y )
    set_floor( INNER_FLOOR, x, y )
    oxyd(x,y)
end
cells["+"] = function( x, y )
    set_floor( INNER_FLOOR, x, y )
    set_stone( "st-wood", x, y )
end
cells["~"] = function( x, y )
    set_floor( "fl-water", x, y )
end
cells[" "] = function( x, y )
    set_floor( OUTER_FLOOR, x,y )
end

create_world( strlen(level[1]), getn(level) )
oxyd_default_flavor = "a"
for y,line in pairs(level) do
    for x = 1,strlen(line) do
        cell = strchar(strbyte(line,x))
        cells[cell]( x-1, y-1 )
    end
end
oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
