<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Per.Oxyd 62" el:subtitle="Per.Oxyd 62" el:id="peroxyd62"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Raoul Bourquin" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2005 Raoul Bourquin</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92" el:engine="per.oxyd">
       <el:dependency el:path="lib/libpuzzle" el:id="lib/libpuzzle" el:release="1" el:preload="true"/>
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="1:27"/>
    </el:info>
    <el:luamain><![CDATA[
-- GENERAL --
levelw = 39
levelh = 13

create_world(levelw, levelh)

fill_floor("fl-abyss",0,0,levelw,levelh)
fill_floor("fl-metal",0,1,levelw,levelh-2)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
          if c=="X" then
            oxyd(i-1,line)
                elseif c=="#" then
                   set_stone("st-plain",i-1,line)

                elseif c=="O" then
                   set_stone("st-oneway_black-s",i-1,line)
                elseif c=="K" then
                   set_stone("st-wood",i-1,line)

                elseif c=="T" then
                   set_stone("st-turnstile",i-1,line)
                elseif c=="N" then
                   set_stone("st-turnstile-n",i-1,line)
                elseif c=="E" then
                   set_stone("st-turnstile-e",i-1,line)
                elseif c=="S" then
                   set_stone("st-turnstile-s",i-1,line)
                elseif c=="W" then
                   set_stone("st-turnstile-w",i-1,line)

                elseif c=="w" then
                   set_floor("fl-water",i-1,line)
                elseif c=="a" then
                   set_floor("fl-abyss",i-1,line)

        elseif c=="f" then
           set_item("it-flagblack",i-1,line)
        elseif c=="s" then
           set_item("it-spring1",i-1,line)
        end
    end    
end

renderLine(00 , "                                       ")
renderLine(01 , "#######################################")
renderLine(02 , "##### N      ### N     ################")
renderLine(03 , "###   TETETE   # T ###    aaaas w     #")
renderLine(04 , "##  # S S S  #  NS ##  ########## #   #")
renderLine(05 , "## X########### TE    #       ###  wWT#")
renderLine(06 , "##O####################       #   KN  #")
renderLine(07 , "#f X###################    N  # ## T  #")
renderLine(08 , "## ##  N N N ########     WTE #    S  #")
renderLine(09 , "##     TETETE  ###### #    www###  N  #")
renderLine(10 , "#####  S S S #        #    www     T  #")
renderLine(11 , "#######################################")
renderLine(12 , "                                       ")

puzzle({{1,1},{1,1}},24,8,"blue","no")

-- Special
set_item("it-document", 17, 10, {text="text1"})
set_actor("ac-blackball", 2.5,7.5, {player=0})  
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
      <el:string el:key="text1">
        <el:english el:translate="true">Did you bring your flag?</el:english>
        <el:translation el:lang="de">Haben Sie Ihre Fahne dabei?</el:translation>
      </el:string> 
    </el:i18n>
  </el:protected>
</el:level>
