<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Blocks and Water" el:subtitle="" el:id="duffy99"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2004 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
rooms_wide=3
rooms_high=1

levelw=1+(19*rooms_wide)
levelh=1+(12*rooms_high)

create_world( levelw, levelh)
enigma.ConserveLevel=FALSE

fill_floor("fl-leaves", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-rock1", i-1, line)
        elseif c =="%" then
            set_stone( "st-greenbrown", i-1, line)
           set_floor("fl-water",i-1,line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "I" then
            oxyd( i-1, line)
           set_floor("fl-water",i-1,line)
        elseif c == "*" then
            set_stone( "st-brownie", i-1, line)
                elseif c == "!" then
            abyss(i-1,line)
        elseif c == "~" then
           set_floor("fl-water",i-1,line)
        elseif c=="z" then
           set_actor("ac-blackball", i-1,line+.5, {player=0})
        elseif c=="y" then
           set_actor("ac-whiteball", i-1,line+.5, {player=1})
        elseif c == "g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c == "G" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
           set_floor("fl-water",i-1,line)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
        elseif c=="=" then
            set_floor("fl-space",i-1,line)
        elseif c=="s" then
            set_floor("fl-sand",i-1,line)
         end
    end    
end

renderLine(00,"##########################################################")
renderLine(01,"#                  #                  #   G~~~~ +~~~~~~ o#")
renderLine(02,"#  ++++ +g+g+ + +  g                  # ++~~~~~+ ~~~~~~  #")
renderLine(03,"#~~~~~~~~~~~~~~~~~~#  ##############  # + ~~~~~ +~~~~~~  #")
renderLine(04,"#~~sss~~%%%%~~sss~~#  ~~~~~ ~~ ~~~~~  # ++~~~~~+ ~~~~~~  #")
renderLine(05,"#~~~s~~~~~~~~~~s~~~#  ~~~~ ++++ ~~~~  # + G~~~~ +~~~~~~  #")
renderLine(06,"#~~~~~~~~II~~~~~~~~#  ~~~+#  z #+~~~  g ++~~~~~+ ~~~~~~  #")
renderLine(07,"#~~~s~~~~~~~~~~s~~~#  ~~~~ ++++ ~~~~  # + G~~~~ +~~~~~~  #")
renderLine(08,"#~~sss~~%%%%~~sss~~#  ~~~~~ ~~ ~~~~~  # ++~~~~~+ ~~~~~~  #")
renderLine(09,"#~~~~~~~~~~~~~~~~~~#  ##############  # + ~~~~~ +~~~~~~  #")
renderLine(10,"#  + + +g+g+ ++++  g                  # ++~~~~~+ ~~~~~~  #")
renderLine(11,"#                  #                  #   G~~~~ +~~~~~~ o#")
renderLine(12,"##########################################################")

oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
