<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Blet" el:subtitle="" el:id="alain24"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Alain Busser" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2006 Alain Busser</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="1:24" el:difficult="0:28"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13

if difficult then 
    numax=13
elseif not difficult then
    numax=16
end

create_world(levelw, levelh)
oxyd_default_flavor = "a"
display.SetFollowMode(display.FOLLOW_SCROLLING)
fill_floor("fl-rough-blue", 0,0, level_width,level_height)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-glass1", i-1, line)
          elseif c=="z" then
            set_actor("ac-blackball",i-0.5,line+0.5,{player=0})
        elseif c=="k" then
            set_stone("st-switch",i-1,line,{action="callback", target="turncoins"})
        elseif c=="V" then
               mirrorp(i-1,line,FALSE,FALSE, 2)
        elseif c=="/" then
               mirrorp(i-1,line,FALSE,FALSE, 4)
        elseif c=="<" then
               mirror3(i-1,line,FALSE,FALSE, 2)
        elseif c=="-" then
            set_attrib(laser(i-1,line,FALSE, EAST), "name", "las1")
        elseif c=="d" then
            document(i-1,line,"text1")
        elseif c=="A" then
            set_stone("st-switch",i-1,line,{action="callback", target="switch1"})
        elseif c=="B" then
            set_stone("st-switch",i-1,line,{action="callback", target="switch2"})
        elseif c=="C" then
            set_stone("st-switch",i-1,line,{action="callback", target="switch3"})
        elseif c=="D" then
            set_stone("st-switch",i-1,line,{action="callback", target="switch4"})
        elseif c=="E" then
            set_stone("st-switch",i-1,line,{action="callback", target="switch5"})
        elseif c=="F" then
            set_stone("st-switch",i-1,line,{action="callback", target="switch6"})
        elseif c=="G" then
            set_stone("st-switch",i-1,line,{action="callback", target="switch7"})
        elseif c=="H" then
            set_stone("st-switch",i-1,line,{action="callback", target="switch8"})
        elseif c=="I" then
            set_stone("st-switch",i-1,line,{action="callback", target="switch9"})
        elseif c=="J" then
            set_stone("st-switch",i-1,line,{action="callback", target="switch10"})
        elseif c=="K" then
            set_stone("st-switch",i-1,line,{action="callback", target="switch11"})
        elseif c=="L" then
            set_stone("st-switch",i-1,line,{action="callback", target="switch12"})
        elseif c=="M" then
            set_stone("st-switch",i-1,line,{action="callback", target="switch13"})
        elseif c=="N" then
            set_stone("st-switch",i-1,line,{action="callback", target="switch14"})
        elseif c=="O" then
            set_stone("st-switch",i-1,line,{action="callback", target="switch15"})
        elseif c=="P" then
            set_stone("st-switch",i-1,line,{action="callback", target="switch16"})
        elseif c=="o" then
            oxyd(i-1,line)
        end
    end    
end

-- display function -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --

function display()
    if tab[1]==1 then set_floor("fl-leaves",12,4) else set_floor("fl-red",12,4) end
    if tab[2]==1 then set_floor("fl-leaves",11,2) else set_floor("fl-red",11,2) end
    if tab[3]==1 then set_floor("fl-leaves",10,1) else set_floor("fl-red",10,1) end
    if tab[4]==1 then set_floor("fl-leaves",8,0) else set_floor("fl-red",8,0) end
    if tab[5]==1 then set_floor("fl-leaves",5,0) else set_floor("fl-red",5,0) end
    if tab[6]==1 then set_floor("fl-leaves",3,1) else set_floor("fl-red",3,1) end
    if tab[7]==1 then set_floor("fl-leaves",2,2) else set_floor("fl-red",2,2) end
    if tab[8]==1 then set_floor("fl-leaves",1,4) else set_floor("fl-red",1,4) end
    if tab[9]==1 then set_floor("fl-leaves",1,7) else set_floor("fl-red",1,7) end
    if tab[10]==1 then set_floor("fl-leaves",2,9) else set_floor("fl-red",2,9) end
    if tab[11]==1 then set_floor("fl-leaves",3,10) else set_floor("fl-red",3,10) end
    if tab[12]==1 then set_floor("fl-leaves",5,11) else set_floor("fl-red",5,11) end
    if tab[13]==1 then set_floor("fl-leaves",8,11) else set_floor("fl-red",8,11) end
    if tab[14]==1 then set_floor("fl-leaves",10,10) else set_floor("fl-red",10,10) end
    if tab[15]==1 then set_floor("fl-leaves",11,9) else set_floor("fl-red",11,9) end
    if tab[16]==1 then set_floor("fl-leaves",12,7) else set_floor("fl-red",12,7) end
    num=0
    for n=1,16 do if tab[n]==1 then num=num+1 end end
    if num>= numax then SendMessage("las1","on") end
end

-- switch functions -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --

function switch1()
  if (not difficult) or (tab[16]~=tab[1] and tab[2]~=tab[1]) then
    tab[16]=1-tab[16]
    tab[1]=1-tab[1]
    tab[2]=1-tab[2]
  end
    display()
end

function switch2()
  if (not difficult) or (tab[1]~=tab[2] and tab[3]~=tab[2]) then
    tab[1]=1-tab[1]
    tab[2]=1-tab[2]
    tab[3]=1-tab[3]
  end
    display()
end

function switch3()
  if (not difficult) or (tab[2]~=tab[3] and tab[4]~=tab[3]) then
    tab[2]=1-tab[2]
    tab[3]=1-tab[3]
    tab[4]=1-tab[4]
  end
    display()
end

function switch4()
  if (not difficult) or (tab[3]~=tab[4] and tab[5]~=tab[4]) then
    tab[3]=1-tab[3]
    tab[4]=1-tab[4]
    tab[5]=1-tab[5]
  end
    display()
end

function switch5()
  if (not difficult) or (tab[4]~=tab[5] and tab[6]~=tab[5]) then
    tab[4]=1-tab[4]
    tab[5]=1-tab[5]
    tab[6]=1-tab[6]
  end
    display()
end

function switch6()
  if (not difficult) or (tab[5]~=tab[6] and tab[7]~=tab[6]) then
    tab[5]=1-tab[5]
    tab[6]=1-tab[6]
    tab[7]=1-tab[7]
  end
    display()
end

function switch7()
  if (not difficult) or (tab[6]~=tab[7] and tab[8]~=tab[7]) then
    tab[6]=1-tab[6]
    tab[7]=1-tab[7]
    tab[8]=1-tab[8]
  end
    display()
end

function switch8()
  if (not difficult) or (tab[7]~=tab[8] and tab[9]~=tab[8]) then
    tab[7]=1-tab[7]
    tab[8]=1-tab[8]
    tab[9]=1-tab[9]
  end
    display()
end

function switch9()
  if (not difficult) or (tab[8]~=tab[9] and tab[10]~=tab[9]) then
    tab[8]=1-tab[8]
    tab[9]=1-tab[9]
    tab[10]=1-tab[10]
  end
    display()
end

function switch10()
  if (not difficult) or (tab[9]~=tab[10] and tab[11]~=tab[10]) then
    tab[9]=1-tab[9]
    tab[10]=1-tab[10]
    tab[11]=1-tab[11]
  end
    display()
end

function switch11()
  if (not difficult) or (tab[10]~=tab[11] and tab[12]~=tab[11]) then
    tab[10]=1-tab[10]
    tab[11]=1-tab[11]
    tab[12]=1-tab[12]
  end
    display()
end

function switch12()
  if (not difficult) or (tab[11]~=tab[12] and tab[13]~=tab[12]) then
    tab[11]=1-tab[11]
    tab[12]=1-tab[12]
    tab[13]=1-tab[13]
  end
    display()
end

function switch13()
  if (not difficult) or (tab[12]~=tab[13] and tab[14]~=tab[13]) then
    tab[12]=1-tab[12]
    tab[13]=1-tab[13]
    tab[14]=1-tab[14]
  end
    display()
end

function switch14()
  if (not difficult) or (tab[13]~=tab[14] and tab[15]~=tab[14]) then
    tab[13]=1-tab[13]
    tab[14]=1-tab[14]
    tab[15]=1-tab[15]
  end
    display()
end

function switch15()
  if (not difficult) or (tab[14]~=tab[15] and tab[16]~=tab[15]) then
    tab[14]=1-tab[14]
    tab[15]=1-tab[15]
    tab[16]=1-tab[16]
  end
    display()
end

function switch16()
  if (not difficult) or (tab[15]~=tab[16] and tab[1]~=tab[16]) then
    tab[15]=1-tab[15]
    tab[16]=1-tab[16]
    tab[1]=1-tab[1]
  end
    display()
end

function reset()
    for i=0,7 do
        tab[2*i+1]=0
        tab[2*i+2]=1
    end
    display()
end

--               01234567890123456789
renderLine(00 , "               /V/Vo")
renderLine(01 , "                    ")
renderLine(02 , "      ED            ")
renderLine(03 , "     F  C           ")
renderLine(04 , "    G    B          ")  
renderLine(05 , "   H  z   A     V/V/")
renderLine(06 , "   I  d   P   -<    ")
renderLine(07 , "    J    O      /V/V")
renderLine(08 , "     K  N           ")
renderLine(09 , "      LM            ")
renderLine(10 , "                    ")
renderLine(11 , "                    ")
renderLine(12 , "               V/V/o")
--               01234567890123456789


if difficult then
    document(6,7,"text2")
end
tab={}
reset()
oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
      <el:string el:key="text1">
        <el:english el:translate="true">When you change the color of one square, the colors of the 2 nearest squares change as well; you must get as much green squares as possible.</el:english>
        <el:translation el:lang="fr">En changeant la couleur d'une pastille, les deux pastilles adjacentes changent aussi de couleur; le but du jeu est d'obtenir le plus grand nombre possible de pastilles vertes.</el:translation>
      </el:string> 
      <el:string el:key="text2">
        <el:english el:translate="true">You are only allowed to change a color when it is surrounded by the other color.</el:english>
        <el:translation el:lang="fr">Vous ne pouvez changer une pastille que dans l'un des deux cas suivants: rouge-vert-rouge, ou vert-rouge-vert.</el:translation>
      </el:string> 
    </el:i18n>
  </el:protected>
</el:level>
