<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Bizarro World" el:subtitle="" el:id="duffy73"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw=180
levelh=90

create_world( levelw, levelh)

enigma.SlopeForce=-20

if not difficult then
    enigma.ElectricForce=-15
else
    enigma.ElectricForce=-20
end

fill_floor("fl-abyss", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-death", i-1, line)
        elseif c =="v" then
            set_stone( "st-greenbrown_move", i-1, line)
            set_floor("fl-leaves",i-1,line)
        elseif c =="%" then
            set_stone( "st-greenbrown", i-1, line)
        elseif c =="k" then
            if difficult==false then
                --            set_stone( "st-greenbrown", i-1, line)
            else
                set_stone( "st-greenbrown", i-1, line)
            end
        elseif c =="p" then
            set_floor("fl-leaves",i-1,line)
            if difficult==false then
                set_item("it-flagblack",i-1,line)
            else
                --            set_item("it-flagblack",i-1,line)
            end
        elseif c =="Q" then
            set_stone( "st-greenbrown", i-1, line)
            set_floor("fl-hay",i-1,line)
        elseif c =="&" then
            set_stone( "st-greenbrown", i-1, line)
            set_floor("fl-bluegreen",i-1,line)
            set_item("it-abyss",i-1,line)
        elseif c =="^" then
            set_stone( "st-death", i-1, line)
            set_floor("fl-bluegreen",i-1,line)
            set_item("it-abyss",i-1,line)
        elseif c =="$" then
            set_stone( "st-death", i-1, line)
            set_floor("fl-leaves",i-1,line)
        elseif c =="K" then
            set_stone( "st-greenbrown", i-1, line)
            set_floor("fl-inverse",i-1,line)
        elseif c =="P" then
            set_stone( "st-greenbrown", i-1, line)
            set_floor("fl-leaves",i-1,line)
        elseif c =="U" then
            set_item("it-umbrella",i-1,line)
            set_floor("fl-inverse",i-1,line)
        elseif c == "o" then
            oxyd( i-1, line)
            set_floor("fl-leaves",i-1,line)
        elseif c == "*" then
            set_stone( "st-brownie", i-1, line)
        elseif c == "!" then
            abyss(i-1,line)
        elseif c == "~" then
            set_floor("fl-water",i-1,line)
        elseif c=="z" then
            set_actor("ac-blackball", i-.5,line+.5)
            set_floor("fl-leaves",i-1,line)
        elseif c=="y" then
            set_actor("ac-whiteball", i-1,line+.5, {mouseforce=0})
            set_floor("fl-leaves",i-1,line)
        elseif c=="l" then
            set_floor("fl-leaves",i-1,line)
        elseif c == "g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
            set_floor("fl-leaves",i-1,line)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
        elseif c=="=" then
            set_floor("fl-space",i-1,line)
        elseif c=="j" then
            set_floor("fl-ice",i-1,line)
        elseif c=="i" then
            set_floor("fl-inverse",i-1,line)
        elseif c=="s" then
            set_floor("fl-swamp",i-1,line)
        elseif c=="x" then
            set_floor("fl-bluegreen",i-1,line)
            set_item("it-abyss",i-1,line)
        elseif c=="@" then
            set_floor("fl-abyss_fake",i-1,line)
        elseif c=="c" then
            if difficult==false then
                set_floor("fl-abyss_fake",i-1,line)
            else
                set_floor("fl-bluegreen",i-1,line)
                set_item("it-abyss",i-1,line)
            end
        elseif c=="G" then
            if difficult==false then
                set_stone( "st-greenbrown", i-1, line)
            else
                set_stone( "st-death", i-1, line)
            end
        elseif c=="S" then
            set_floor("fl-leaves",i-1,line)
            set_item("it-spring1",i-1,line)
        elseif c=="F" then
            set_floor("fl-leaves",i-1,line)
            set_item("it-flagblack",i-1,line)
        elseif c=="O" then
            set_floor("fl-leaves",i-1,line)
            set_item("it-extralife",i-1,line)
        elseif c =="T" then
            set_stone( "st-thief", i-1, line)
            set_floor("fl-space",i-1,line)
        elseif c == "d" then --1-d
            set_floor("fl-gradient",  i-1,  line, {type=1})
        elseif c == "u" then --2-u
            set_floor("fl-gradient",  i-1,  line, {type=2})
        elseif c == "r" then --3-r
            set_floor("fl-gradient",  i-1,  line, {type=3})
        elseif c == "e" then --4-l
            set_floor("fl-gradient",  i-1,  line, {type=4})
        elseif c == "1" then --ur
            set_floor("fl-gradient",  i-1,  line, {type=11})
        elseif c == "3" then --dl
            set_floor("fl-gradient",  i-1,  line, {type=9})
        elseif c == "7" then --dr
            set_floor("fl-gradient",  i-1,  line, {type=12})
        elseif c == "9" then --ul
            set_floor("fl-gradient",  i-1,  line, {type=10})
        elseif c =="h" then
            set_floor("fl-hay",i-1,line)
        elseif c =="A" then
            set_floor("fl-hay",i-1,line)
        elseif c =="B" then
            set_floor("fl-hay",i-1,line)
            set_stone("st-invisible",i-1,line)
        elseif c =="a" then
            set_floor("fl-hay",i-1,line)
            set_stone("st-greenbrown_hole",i-1,line)
        elseif c =="b" then
            set_floor("fl-hay",i-1,line)
            set_stone("st-greenbrown",i-1,line)
        elseif c =="I" then
            set_stone("st-invisible",i-1,line)
        elseif c=="M" then
            set_actor("ac-rotor", i-.5,line+.5, {player=1, mouseforce=0, range=4, force=-5})
            set_floor("fl-leaves",i-1,line)
        elseif c=="N" then
            set_actor("ac-top", i-.5,line+.5, {player=1, mouseforce=0, range=8, force=20})
            set_floor("fl-inverse",i-1,line)
        elseif c=="R" then
            set_stone("st-oneway-e", i-1,line)
            set_floor("fl-leaves",i-1,line)
        elseif c=="J" then
            set_stone("st-break_acwhite",i-1,line)
        elseif c=="D" then
            dynamite(i-1,line)
        elseif c=="t" then
            hammer(i-1,line)
        elseif c=="H" then
            set_stone("st-stone_break",i-1,line)
        elseif c=="f" then
            set_stone("st-actorimpulse_invisible",i-1,line)
        elseif c == "q" then
            yy1( "black",  i-1, line)
            set_floor("fl-leaves",i-1,line)
        elseif c == "w" then
            yy1( "white",  i-1, line)
            set_floor("fl-leaves",i-1,line)
        elseif c=="V" then
            set_floor("fl-bridge", 80,42, {name="bridgea1",type="xx"})
            set_floor("fl-abyss_fake",i-1,line)
            set_item("it-trigger",i-1,line,{invisible=1,action="callback",target="funcc2"})
        elseif c=="W" then
            set_floor("fl-bridge", 84,42, {name="bridgeb0",type="xx"})
            set_item("it-abyss",i-1,line)
        elseif c=="C" then
            set_floor("fl-leaves",i-1,line)
            set_stone("st-switch",i-1,line,{name="switch5",action="callback",target="funcc1"})
        elseif c=="?" then
            set_floor("fl-leaves",i-1,line)
            set_stone("st-chargeplus",i-1,line)
        elseif c=="/" then
            set_floor("fl-leaves",i-1,line)
            set_stone("st-chargeminus",i-1,line)
        elseif c==":" then
            set_floor("fl-hay",i-1,line)
            set_stone("st-chargezero",i-1,line)
        elseif c==";" then
            --           set_floor("fl-bridge", i-1,line, {name="bridge1",type=xx})
            set_floor("fl-leaves",i-1,line)
            set_stone("st-invisible",i-1,line)
        elseif c=="2" then
            set_floor("fl-leaves",i-1,line)
            set_stone("st-switch",i-1,line,{action="callback",target="funcc3",name="switch1"})
        elseif c=="4" then
            set_floor("fl-leaves",i-1,line)
            set_stone("st-switch",i-1,line,{action="callback",target="funcc4",name="switch2"})
        elseif c=="5" then
            set_floor("fl-leaves",i-1,line)
            set_stone("st-switch",i-1,line,{action="callback",target="funcc5",name="switch3"})
        elseif c=="6" then
            set_floor("fl-leaves",i-1,line)
            set_stone("st-switch",i-1,line,{action="callback",target="funcc6",name="switch4"})
        elseif c == "m" then
            set_floor("fl-leaves",i-1,line)
            document(i-1,line,"text1")
        end
    end    
end

function yy1( color, x, y)
        stone = format( "st-%s4", color)
        set_stone( stone, x, y)
end

renderLine(00,"IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII")
renderLine(01,"I         f               f                     f          f        f      f                 f        f              f           f                      f              f  I")
renderLine(02,"I   f                                                                                                                                                                     I")
renderLine(03,"I      t      f                                                                                                      f                                                    I")
renderLine(04,"I                           f         f          f                f        f       f     f              f                          f            f                         I")
renderLine(05,"I         f                                               f                                                                                                  f      f     I")
renderLine(06,"If               f                                                                               f                f                                                       I")
renderLine(07,"I                          f                                                     f                                            f                    D                      I")
renderLine(08,"I                                      f              f         f     f                                                                        f       f                  I")
renderLine(09,"I                                                                                                             f                      f                          f         I")
renderLine(10,"I   f                                                                                                                  f                                                  I")
renderLine(11,"I                    f                                  D      f               f               f      f                                   f                              fI")
renderLine(12,"I           f                f          f       f                                                                   f                            f                        I")
renderLine(13,"If                                                                                     f                                              f                                   I")
renderLine(14,"I                                                                                                          f                   f                                          I")
renderLine(15,"I                                f      f                    f            f                                       f                   f            f       f         f    I")
renderLine(16,"I                                                   f                                                 f                                                                   I")
renderLine(17,"I     f         f        f                                                         f      f                                                                      f        I")
renderLine(18,"I                                                                       f                                           f        f                                            I")
renderLine(19,"I                                 f           f                                                                  D                        f           f               f   I")
renderLine(20,"I                                                       f        f                                   f                                                                    I")
renderLine(21,"I    f        f              f                                              f                             f                                    f               f          I")
renderLine(22,"I                                       f                                                      f                     f             f                                      I")
renderLine(23,"I                                                                                     f                                                                                  fI")
renderLine(24,"I                                                          f                                                                               f                              I")
renderLine(25,"I           f        f                  f         f                f                                       f                                             f                I")
renderLine(26,"If  f                                                                        f                       f                    f                                       f       I")
renderLine(27,"I                                             f                                                                                     f           f                         I")
renderLine(28,"I                                f                                                             f           f           f                                             f    I")
renderLine(29,"I             f              f                           f         f                f                                              f                                      I")
renderLine(30,"I    D                                                                                                                                                                    I")
renderLine(31,"I       f                                                              f                        f       f                                              f       f          I")
renderLine(32,"I                                      f    f        f                       f          f                                          f                                      I")
renderLine(33,"I                 f                                                                                               f                           f                      f   fI")
renderLine(34,"I                                                                                                                         f                                               I")
renderLine(35,"I     f                 f           f               f             f        f          f           f         f                    f                       f                I")
renderLine(36,"IIIIIIIIIIIIIIIIIIIIIIIIIIIII%%%%%%%%%%%%%%%%%%%#########%%%%%%%%%%%%%%%%%%%%PPPPPPPPPPPPPPPPPPPQQQQQQQQQQQQ#########################                                     I")
renderLine(37,"I     f     f       f     f  HJJJJJJJJv        %         % lrrrrreeeeeejj   %FllPlllP~~~~~~~~~~PbAaAAaBaBbablllsss%llllRiiiiiiiiiNUUU              f                      I")
renderLine(38,"I                            HJJJJJJJJv llllll % llp   #   l            l   %lllPlllP~2wwllww4~PbBBBbaBBBbAAlllsss%ggllRiiiiiiiiiiUUU                           f      f  I")
renderLine(39,"I                            HJJJJJJJJv lzllSl   lll   ##% leeeerrrrll 3d1  %lllPlllP~wwwllwww~PbAaAaaAaBAAblllsssvlgllRiiiiiiiiiiUUU    f                                I")
renderLine(40,"I                        f   HJJJJJJJJv llllll %         %           l rie  %lllPlllP~wwwllwww~PbabAbBBaBbablllsssvlgllRiiiiiiiiiiUUU                                     I")
renderLine(41,"If     f                     HJJJJJJJJv        &xxxxxx^^^%TTTT  7uuuu9 9u7  %lllPlllP~llllllll~P:aBBbbbaBAAblllsssvlgllRiiiiiiiiiiUUU            f                        I")
renderLine(42,"I               f            %%%%%%%%%%%%%%%%%%&xx@@@x^@@l===T  e7uu9r  l  lqlClVlllWlll?ly/ll;qAABaaAbABaBblllsss%ggllRiiiiiiiiiiUUU                       f             I")
renderLine(43,"I                               f     #x@@cx@@@cxx@@@x^@@%TT=T  ee79rr llxll%lllPlllP~llllllll~P:bBabAaabaBblllsss%$$$$$iiiiiiiiiiUUU                                     I")
renderLine(44,"I         f                         f #x@@cx@@@cxx@@@x^cc%===T  ee13rr lxxlx%lllPlllP~wwwllwww~PbAAABBBBBAAbxxxx^m%oooP$iiiiiiiiiiUUU                              f     fI")
renderLine(45,"If                          f         #xxxxxxxx^^^^^^^^xx%=TTT  e1dd3r llxlx%lllPlllP~wwwllwww~PbBabbaAabbaaxxxx^l$lllo$iiiiiiiiiiUUU   f       f        f                I")
renderLine(46,"I                                    f#x@@xx@@@xx@@@cxx@@%llllll1dddd3 lxxlx%lllPlllP~5wwllww6~PbAAAAaBAAAABxxxx^M$lllo$iiiiiiiiiiUUU                                     I")
renderLine(47,"I                                     #x@@xxcccxx@@@cxx@@%llll         llllx%OllPlllP~~~~~~~~~~PbBbaBbbabBabxxxx^qqlllo$iiiiiiiiiNUUU                                     I")
renderLine(48,"I                 f                  f##GG###############%%%%%%%%%%%%%%%%%%%%PPPPPPPPPPPPPPPPPPPQQQQQQQQQQQQ#########################                            f        I")
renderLine(49,"I                        f                   f            f         f             f            f             f         f        f                  f                   f  I")
renderLine(50,"If     f                              f                                                                                                                                   I")
renderLine(51,"I               D                                                                                                                            f             f              I")
renderLine(52,"I                                            f                             f                          f                                                          f       fI")
renderLine(53,"I                                 f                                f                 f                        f        f            f                                     I")
renderLine(54,"I                     f                                 f                                     f                                                                           I")
renderLine(55,"If                                                                                                                                                 f                      I")
renderLine(56,"I                                                                         f                            f                                                                  I")
renderLine(57,"I                                                             f                                                                 f       f                         f       I")
renderLine(58,"If                        f                 f                                                                     f                              f         f              I")
renderLine(59,"I        f                         f                                                                                        f                                             I")
renderLine(60,"I                                                     f         f          f                     f                                                                       fI")
renderLine(61,"I                                                                                     f                                                                                   I")
renderLine(62,"I               f                                                                                                                    f                        f      f    I")
renderLine(63,"I                                             f                                                         f          f                                  D                   I")
renderLine(64,"I                           f                                f           f                                                                                                I")
renderLine(65,"I  f                                                              D                           f                                            f        f                     I")
renderLine(66,"I                f                   f            f                                                                       f         f                          f         fI")
renderLine(67,"I                                                                             f                                                                                           I")
renderLine(68,"If       f                                                            f                 f                      f                                                   f      I")
renderLine(69,"I                                                                                                    f                                                 f                  I")
renderLine(70,"I                                                           f                                                                f            f                               I")
renderLine(71,"I   f        f       f                    f      f                                                                                                              f         I")
renderLine(72,"I                            f                                            f        f                               f                                                      I")
renderLine(73,"I                                                                                                                                         f        f      f           f   I")
renderLine(74,"I                                                      f       f                                 f        f                                                              fI")
renderLine(75,"If                                      f                                                f                                    f                                           I")
renderLine(76,"I                            f                                            f                                                                                               I")
renderLine(77,"I          f       f                                                                                                                                  f           f       I")
renderLine(78,"I                                                      f         f                                 f          f                        f                               f  I")
renderLine(79,"I  f                                                                         f                                      f                        f              f             I")
renderLine(80,"I    D                           f          f                                              f                                      f                                      fI")
renderLine(81,"I                                                                                                       f                                            f                    I")
renderLine(82,"If                                                                                                                                                           f            I")
renderLine(83,"I    f     f             f            f              f            f            f       f            f                f          f               f                    f    I")
renderLine(84,"IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII")


bridgenumber=1
bridgenumber2=1

ttt=0

bridge1gone=1
bridge2gone=0
bridge1done=0
bridge2done=0

function timer_callback()
    if bridge1gone==1 and bridge1done==0 then
        if ttt==10 then
            set_floor("fl-abyss_fake",80,42)
            --set_floor("fl-leaves",80,42)
            ttt=-1
            bridge1done=1
        end
        ttt=ttt+1
    end
    if bridge2gone==1 and bridge2done==0 then
        if ttt==10 then
            set_floor("fl-abyss_fake",84,42)
            --set_floor("fl-leaves",84,42)
            ttt=-1
            ttt=-1
            bridge2done=1
        end
        ttt=ttt+1
    end
end

funcc1ready=1

ttt2=0

function timer_callback2()
    ttt2=ttt2+1
    if ttt2>15 and funcc1ready==0 then
        SendMessage("switch5","on")
        funcc1ready=1
    else
    end
end

f1=0
function funcc1()
    if funcc1ready==1 then
        ttt2=0
        funcc1ready=0
        if f1==0 then
            f1=1

            enigma.KillItem(80,42)
            set_floor("fl-bridge", 80,42, {name="bridgea"..bridgenumber,type="xx"})
            bridgeaa=enigma.GetNamedObject("bridgea"..bridgenumber)
            SendMessage(bridgeaa,"close")
            bridgenumber=bridgenumber+1
            set_item("it-abyss",80,42)
            bridge1gone=0
            bridge1done=0

            enigma.KillItem(84,42)
            SendMessage(bridgebb,"openclose")
            --set_floor("fl-abyss_fake",84,42)
            set_item("it-trigger",84,42,{invisible=1,action="callback",target="funcc2"})
            bridge2gone=1

        elseif f1==1 then
            f1=0

            enigma.KillItem(80,42)
            SendMessage(bridgeaa,"open")
            --set_floor("fl-abyss_fake",80,42)
            set_item("it-trigger",80,42,{invisible=1,action="callback",target="funcc2"})

            bridge1gone=1

            enigma.KillItem(84,42)
            set_floor("fl-bridge", 84,42, {name="bridgeb"..bridgenumber2,type="xx"})
            bridgebb=enigma.GetNamedObject("bridgeb"..bridgenumber2)
            SendMessage(bridgebb,"openclose")
            bridgenumber2=bridgenumber2+1
            bridge2gone=0
            bridge2done=0

            set_item("it-abyss",84,42)


            set_item("it-abyss",84,42)

        end
    end
end

f11=0
function funcc11()
    if f11==0 then
        f11=1

        enigma.KillItem(80,42)
        set_floor("fl-wood",80,42)
        set_item("it-abyss",80,42)

        enigma.KillItem(84,42)
        set_floor("fl-abyss_fake",84,42)
        set_item("it-trigger",84,42,{invisible=1,action="callback",target="funcc2"})

    elseif f11==1 then
        f1=0

        enigma.KillItem(80,42)
        set_floor("fl-abyss_fake",80,42)
        set_item("it-trigger",80,42,{invisible=1,action="callback",target="funcc2"})

        enigma.KillItem(84,42)
        set_floor("fl-wood",84,42)
        set_item("it-abyss",84,42)

    end
end

function funcc2()
end

ff3=0
function funcc3()
    if ff3==0 then
        ff3=1
    elseif ff3==1 then
        ff3=0
    end
    funcc7()
end

ff4=0
function funcc4()
    if ff4==0 then
        ff4=1
    elseif ff4==1 then
        ff4=0
    end
    funcc7()
end

ff5=0
function funcc5()
    if ff5==0 then
        ff5=1
    elseif ff5==1 then
        ff5=0
    end
    funcc7()
end

ff6=0
function funcc6()
    if ff6==0 then
        ff6=1
    elseif ff6==1 then
        ff6=0
    end
    funcc7()
end

ff7=0
function funcc7()
    if ff3==1 and ff4==1 and ff5==1 and ff6==1 then
        if ff7==0 then
            ff7=1
            --   SendMessage(bridge1,"close")
            set_stone("st-greenbrown_hole",94,42)
        end
    else
        if ff7==1 then
            ff7=0
            --      SendMessage(bridge1,"open")
            set_stone("st-invisible",94,42)
        end
    end
end

set_stone( "st-timer", 179, 0,
           {target="timer_callback", action="callback",
            name="timer", interval=0.1} )
set_stone( "st-timer", 179, 1,
           {target="timer_callback2", action="callback",
            name="timer2", interval=0.1} )

oxyd_shuffle()

--bridge1=enigma.GetNamedObject("bridge1")

bridgebb=enigma.GetNamedObject("bridgeb0")
SendMessage(bridgebb,"close")

SendMessage("switch1","on")
SendMessage("switch2","on")
SendMessage("switch3","on")
SendMessage("switch4","on")
SendMessage("switch5","on")
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
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        <el:english el:translate="true" el:comment="read from the right">.moor txen eht ot teg ot syaw owt era erehT</el:english>
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