<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected >
    <el:info el:type="level">
      <el:identity el:title="Persecution Mania" el:subtitle="A problem shared is a problem halved!" el:id="20060911ral294"/>
      <el:version el:score="1" el:release="1" el:revision="$Revision: 34 $" el:status="released"/>
      <el:author  el:name="Ronald Lamprecht" el:email="ral@users.berlios.de"/>
      <el:copyright>Copyright © 2006 Ronald Lamprecht</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="1.00">
      </el:compatibility>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:comments>
        <el:code></el:code>
      </el:comments>
      <el:score el:easy="0:31" el:difficult="0:48"/>
    </el:info>
    <el:luamain><![CDATA[

set_oxyd = oxyd
math_floor = floor

function oxyd( x, y, tiles )
    return set_oxyd( x, y )
end

function nothing(x, y, tiles)
    -- create nothing
end

function floor( floor_type, attribs )
    return function( x, y, tiles )
        return set_floor( floor_type, x, y, attribs or {} )
    end
end

function stone( stone_type, attribs )
    return function( x, y, tiles )
        return set_stone( stone_type, x, y, attribs or {} )
    end
end

function item( item_type, attribs )
    return function( x, y, tiles )
        return set_item( item_type, x, y, attribs or {} )
    end
end

function actor( actor_type, attribs )
    return function( x, y, tiles )
        return set_actor( actor_type, x+0.5, y+0.5, attribs or {} )
    end
end

function inherit(tile_type)
    return function( x, y, tiles )
        return create_tile( tiles, x, y, tile_type )
    end
end

function create_world_from_map( tiles, map )
    create_world( strlen(map[1]), getn(map) )
    
    for y = 1,getn(map) do
        local line = map[y]
        for x = 1,strlen(line) do
            local tile = strchar(strbyte(line,x))
            create_tile( tiles, x-1, y-1, tile )
        end
    end
end

function create_tile( tiles, x, y, tile_type )
    local constructors = tiles[tile_type]

    if constructors then
	for i = 1,getn(constructors) do
	    constructors[i](x,y,tiles)
	end
    else
	error("invalid tile identifier " .. tile_type )
    end
end

oxyd_default_flavor = "a"

tiles = {}
tiles[" "] = {floor("fl-water")}
if difficult then
    tiles["."] = {floor("fl-red")}
else
    tiles["."] = {floor("fl-rough-red")}
end
tiles["-"] = tiles["."] 
tiles["x"] = {inherit(" "), oxyd}
tiles["#"] = {inherit(" "), stone("st-rock1")}

tiles["y"] = {inherit("."), item("it-yinyang")}
tiles["1"] = {inherit("y"), actor("ac-blackball", {player=0})}
tiles["2"] = {inherit("y"), actor("ac-whiteball", {player=1, controllers=2})}
if difficult then
    tiles["8"] = {inherit(" "), actor("ac-rotor",{force=6, range=20, attacknearest=1, prefercurrent=1})}
else
    tiles["8"] = {inherit(" "), actor("ac-rotor",{force=12, range=20, attacknearest=1, prefercurrent=1})}
end

create_world_from_map( tiles, {
"####################",
"x------..  ..------x",
"#      .2  ..      #",
"x------..  ..------x",
"#      ..  ..      #",
"# 8    ..  ..      #",
"x------..  ..------x",
"#      ..  ..    8 #",
"#      ..  ..      #",
"x------..  ..------x",
"#      ..  .1      #",
"x------..  ..------x",
"####################",
})

oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="true"/>
        <el:translation el:lang="de">Verfolgungswahn</el:translation>
      </el:string>
      <el:string el:key="subtitle">
        <el:english el:translate="true"/>
        <el:translation el:lang="de">Geteiltes Leid ist halbes Leid!</el:translation>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
