Liquid War (v5.4.0) - To do




Bug-fixing
==========


  This is essentially required by the Windows and Linux port since the DOS
  version is stable enough (at least I think so). I expect many bug-fix with
  the release of Allegro 4, indeed Liquid War currently uses a WIP version of
  this great lib.



Artwork
=======


  It's hard to find people to do that kind of thing. Artists are indeed pretty
  rare, at least artists who wish to create stuff freely... So if you feel like
  adding some theme support to Liquid War, this could *really* help. I used the
  textures I had but it would be nice if one could have a "space" ambiance, an
  "ocean" ambiance or a "desert" ambiance. This could really make the game
  better I think. Musics could be a nice contribution too.



Network enhancements
====================


  The network code could be improved, it needs to be more flexible and a few
  options must be added. Basically, I need to try the game over the Internet,
  get feedback from players about what's wrong and then I'll see what I'll do
  8-)



GUI improvement
===============


  Well, the GUI I coded is OK, but still it could be even better. The ideal
  thing would be to be able to change settings during a game, instead of having
  to stop the game. One should also find better labels for buttons and sliders.



Choose another language
=======================


  I'm considering re-coding Liquid War using another programming language. As
  of today, the best candidate seems to be Python. Basically, I would code a
  low-level Python object in C, which then could be used in any Python program.
  But this represents quite a lot of work...

