Package pygsear :: Module Event :: Class KEYUP_Event |
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## Class KEYUP_Event

    object --+
             |
        Sprite --+
                 |
             Event --+
                     |
             KEY_Event --+
                         |
                        KEYUP_Event

Method Summary
| ``__init__`(self, key, callback, **kwargs)` Initialize a KEYUP Event
Inherited from KEY_Event
| ``call`(self, pygame_event, **kwargs)` Perform the callback, if the event is enabled, and the key pressed is the right key.
| ``check_holding`(self, ev, **kwargs)`
| ``press`(self, ev, **kwargs)`
| ``release`(self, ev, **kwargs)`
Inherited from Event
| ``add`(self, group)` Add this `Event` to an `EventGroup`.
| ``disable`(self)` Do not allow callbacks to go through.
| ``enable`(self)` Allow callbacks to go through.
| ``nop`(self, ev, **kwargs)` Do nothing.
Inherited from Sprite
| ``__repr__`(self)`
| ``add_internal`(self, group)`
| ``alive`(self)` alive() -> bool check to see if the sprite is in any groups
| ``groups`(self)` groups() -> list of groups list used sprite containers
| ``kill`(self)` kill() remove this sprite from all groups
| ``remove`(self, *groups)` remove(group or list of groups, ...) remove a sprite from container
| ``remove_internal`(self, group)`
| ``update`(self, *args)`
Inherited from object
| ``__delattr__`(...)` x.__delattr__('name') <==> del x.name
| ``__getattribute__`(...)` x.__getattribute__('name') <==> x.name
| ``__hash__`(x)` x.__hash__() <==> hash(x)
| ``__reduce__`(...)` helper for pickle
| ``__reduce_ex__`(...)` helper for pickle
| ``__setattr__`(...)` x.__setattr__('name', value) <==> x.name = value
| ``__str__`(x)` x.__str__() <==> str(x)
Inherited from type
| ``__new__`(T, S, ...)` T.__new__(S, ...) -> a new object with type S, a subtype of T

Method Details

### __init__(self, key=None, callback=None, **kwargs) (Constructor) Initialize a KEYUP Event The KEYUP is generated when the key is released. Any key can generate a KEYUP event, it has nothing in particular to do with the up and down arrows on the keyboard. Parameters: `key` - The keyboard key which will trigger this event, or a sequence of keys. (ie: Pressing any one of these keys will trigger the event) If key is `None` then any keypress will fire the callback. `callback` - Function or method to call when the event occurs. `kwargs` - Additional parameters that should be passed on to the callback. Overrides: `pygsear.Event.KEY_Event.__init__`

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