# FederationsList Member List

This is the complete list of members for FederationsList, including all inherited members.

acquire(Handle theHandle, FederateHandle theFederateHandle, ObjectHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, UShort theListSize, const char *theTag) | FederationsList |
acquireIfAvailable(Handle, FederateHandle, ObjectHandle, std::vector< AttributeHandle > &, UShort) | FederationsList |
addConstrained(Handle theHandle, FederateHandle theFederateHandle) | FederationsList |
addFederate(Handle theHandle, const char *theFederateName, SocketTCP *theTCPLink) | FederationsList |
associateRegion(Handle, FederateHandle, ObjectHandle, RegionHandle, unsigned short, std::vector< AttributeHandle > &) | FederationsList |
auditFile | FederationsList | `[private]`
broadcastSynchronization(Handle handle, FederateHandle federate, const char *label, const char *tag) | FederationsList |
broadcastSynchronization(Handle handle, FederateHandle federate, const char *label, const char *tag, unsigned short federate_setSize, std::vector< FederateHandle > &federate_set) | FederationsList |
cancelAcquisition(Handle theHandle, FederateHandle theFederateHandle, ObjectHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, UShort theListSize) | FederationsList |
cancelDivestiture(Handle theHandle, FederateHandle theFederateHandle, ObjectHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, UShort theListSize) | FederationsList |
checkHandle(Handle theHandle) | FederationsList | `[private]`
createFederation(const char *, Handle, const char *FEDid) | FederationsList |
createRegion(Handle, FederateHandle, SpaceHandle, long) | FederationsList |
createRegulator(Handle theHandle, FederateHandle theFederateHandle, FederationTime theTime) | FederationsList |
deleteRegion(Handle, FederateHandle, long) | FederationsList |
destroyFederation(Handle) | FederationsList |
destroyObject(Handle theHandle, FederateHandle theFederateHandle, ObjectHandle theObjectHandle, FederationTime theTime, const char *theUserTag) | FederationsList |
destroyObject(Handle theHandle, FederateHandle theFederateHandle, ObjectHandle theObjectHandle, const char *theUserTag) | FederationsList |
divest(Handle, FederateHandle, ObjectHandle, std::vector< AttributeHandle > &, UShort) | FederationsList |
exists(const char *name, Handle &handle) | FederationsList |
federateRestoreStatus(Handle the_federation, FederateHandle the_federate, bool the_status) | FederationsList |
federateSaveBegun(Handle, FederateHandle) | FederationsList |
federateSaveStatus(Handle, FederateHandle, bool) | FederationsList |
FederationsList(SocketServer &, AuditFile &) | FederationsList |
info(Handle theHandle, int &nb_federes, int &nb_regulateurs, bool &is_syncing) | FederationsList |
isOwner(Handle theHandle, FederateHandle theFederateHandle, ObjectHandle theObjectHandle, AttributeHandle theAttribute) | FederationsList |
killFederate(Handle, FederateHandle) | FederationsList |
manageSynchronization(Handle theHandle, FederateHandle theFederate, bool state, const char *the_label, const char *the_tag) | FederationsList |
manageSynchronization(Handle theHandle, FederateHandle theFederate, bool state, const char *the_label, const char *the_tag, unsigned short federate_setSize, std::vector< FederateHandle > &federate_set) | FederationsList |
modifyRegion(Handle, FederateHandle, RegionHandle, const std::vector< Extent > &) | FederationsList |
negotiateDivestiture(Handle, FederateHandle, ObjectHandle, std::vector< AttributeHandle > &, UShort, const char *) | FederationsList |
publishInteraction(Handle theHandle, FederateHandle theFederateHandle, InteractionClassHandle theInteractionHandle, bool publish_or_unpublish) | FederationsList |
publishObject(Handle theHandle, FederateHandle theFederateHandle, ObjectClassHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, UShort theListSize, bool pub) | FederationsList |
registerObject(Handle theHandle, FederateHandle theFederateHandle, ObjectClassHandle theClass, ObjectName_t theName) | FederationsList |
registerObjectWithRegion(Handle, FederateHandle, ObjectClassHandle, ObjectName_t, RegionHandle, int, std::vector< AttributeHandle > &) | FederationsList |
remove(Handle, FederateHandle) | FederationsList |
removeConstrained(Handle theHandle, FederateHandle theFederateHandle) | FederationsList |
removeRegulator(Handle theHandle, FederateHandle theFederateHandle) | FederationsList |
requestFederationRestore(Handle the_federation, FederateHandle the_federate, const char *the_label) | FederationsList |
requestFederationSave(Handle the_federation, FederateHandle the_federate, const char *the_label, FederationTime the_time) | FederationsList |
requestFederationSave(Handle the_federation, FederateHandle the_federate, const char *the_label) | FederationsList |
requestObjectOwner(Handle handle, FederateHandle federate, ObjectHandle id, std::vector< AttributeHandle > &attributes, UShort list_size) | FederationsList |
respondRelease(Handle theHandle, FederateHandle theFederateHandle, ObjectHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, UShort theListSize) | FederationsList |
searchFederation(Handle the_handle, Federation *&federation) | FederationsList | `[private]`
searchOwner(Handle theHandle, FederateHandle theFederateHandle, ObjectHandle theObjectHandle, AttributeHandle theAttribute) | FederationsList |
setAttributeRelevanceAdvisorySwitch(Handle theHandle, FederateHandle theFederateHandle) | FederationsList |
setAttributeScopeAdvisorySwitch(Handle theHandle, FederateHandle theFederateHandle) | FederationsList |
setClassRelevanceAdvisorySwitch(Handle theHandle, FederateHandle theFederateHandle) | FederationsList |
setInteractionRelevanceAdvisorySwitch(Handle theHandle, FederateHandle theFederateHandle) | FederationsList |
setVerboseLevel(int theVerboseLevel) | FederationsList | `[inline]`
socketServer | FederationsList | `[private]`
subscribeAttributesWR(Handle, FederateHandle, ObjectClassHandle, RegionHandle, unsigned short, std::vector< AttributeHandle > &) | FederationsList |
subscribeInteraction(Handle theHandle, FederateHandle theFederateHandle, InteractionClassHandle theInteractionHandle, bool subscribe_or_unsubscribe) | FederationsList |
subscribeInteractionWR(Handle, FederateHandle, InteractionClassHandle, RegionHandle) | FederationsList |
subscribeObject(Handle theHandle, FederateHandle theFederateHandle, ObjectClassHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, UShort theListSize) | FederationsList |
unassociateRegion(Handle, FederateHandle, ObjectHandle, RegionHandle) | FederationsList |
unsetAttributeRelevanceAdvisorySwitch(Handle theHandle, FederateHandle theFederateHandle) | FederationsList |
unsetAttributeScopeAdvisorySwitch(Handle theHandle, FederateHandle theFederateHandle) | FederationsList |
unsetClassRelevanceAdvisorySwitch(Handle theHandle, FederateHandle theFederateHandle) | FederationsList |
unsetInteractionRelevanceAdvisorySwitch(Handle theHandle, FederateHandle theFederateHandle) | FederationsList |
unsubscribeAttributesWR(Handle, FederateHandle, ObjectClassHandle, RegionHandle) | FederationsList |
unsubscribeInteractionWR(Handle, FederateHandle, InteractionClassHandle, RegionHandle) | FederationsList |
updateAttribute(Handle theHandle, FederateHandle theFederateHandle, ObjectHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, std::vector< AttributeValue_t > &theValueList, UShort theListSize, FederationTime theTime, const char *theTag) | FederationsList |
updateAttribute(Handle theHandle, FederateHandle theFederateHandle, ObjectHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, std::vector< AttributeValue_t > &theValueList, UShort theListSize, const char *theTag) | FederationsList |
updateParameter(Handle theFederation, FederateHandle theFederateHandle, InteractionClassHandle theInteractionHandle, std::vector< ParameterHandle > &theParameterList, std::vector< ParameterValue_t > &theValueList, UShort theListSize, FederationTime theTime, RegionHandle, const char *theTag) | FederationsList |
updateParameter(Handle theFederation, FederateHandle theFederateHandle, InteractionClassHandle theInteractionHandle, std::vector< ParameterHandle > &theParameterList, std::vector< ParameterValue_t > &theValueList, UShort theListSize, RegionHandle, const char *theTag) | FederationsList |
updateRegulator(Handle theHandle, FederateHandle theFederateHandle, FederationTime heure_logique) | FederationsList |
verboseLevel | FederationsList | `[private]`
~FederationsList() | FederationsList |