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><DIV
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><H1
CLASS="SECT1"
><A
NAME="APPLETADD"
>Adding, Moving, and Removing Panel Objects</A
></H1
><DIV
CLASS="SECT2"
><H2
CLASS="SECT2"
><A
NAME="MOVING"
>Moving objects</A
></H2
><P
>	
	
	To move any object on the <SPAN
CLASS="INTERFACE"
>Panel</SPAN
> to a different
	location, just drag it with the middle mouse button to the desired
	place, or right-click on it and choose <B
CLASS="GUIMENUITEM"
>Move
	applet</B
>. You can move it to a different location on the same
	<SPAN
CLASS="INTERFACE"
>Panel</SPAN
>, or to a different
	<SPAN
CLASS="INTERFACE"
>Panel</SPAN
>.  If in the course of this movement it hits
	other objects, the behavior depends on the global preferences you set
	(see <A
HREF="globalpanelprefs.html#APPLETSTAB"
>the section called <I
>Panel Objects Tab</I
></A
>): the object you are moving can switch
	places with other objects, "push" all objects it meets, or "jump" over
	all other objects without disturbing them. You can also override the
	default behavior by holding <B
CLASS="KEYCAP"
>Shift</B
> button (for "push"
	mode), <B
CLASS="KEYCAP"
>Ctrl</B
> (for "switched" mode), or
	<B
CLASS="KEYCAP"
>Alt</B
> (for "free" mode, i.e. jumping other other objects
	without disturbing them) button while dragging.
      </P
></DIV
><DIV
CLASS="SECT2"
><H2
CLASS="SECT2"
><A
NAME="REMOVE"
>Removing objects from the panel</A
></H2
><P
>   
	To remove an object from the <SPAN
CLASS="INTERFACE"
>Panel</SPAN
>, right-click
	on it and choose <B
CLASS="GUIMENUITEM"
>Remove from panel</B
> from the
	pop-up menu.
      </P
></DIV
><DIV
CLASS="SECT2"
><H2
CLASS="SECT2"
><A
NAME="ADD"
>Adding objects to the panel</A
></H2
><P
>	
	By default, the GNOME <SPAN
CLASS="INTERFACE"
>Panel</SPAN
> contains very few
	basic objects, such as the <B
CLASS="GUIMENU"
>Main Menu</B
>. However, there
	is a number of things you can add to it. For example, every menu item in
	the <B
CLASS="GUIMENU"
>Main Menu</B
> or its submenus can be added to the
	panel as an application launcher. GNOME also contains a number of
	applets that can be added to the panel, ranging from
	<TT
CLASS="APPLICATION"
>Printer Applet</TT
>, which prints a file which you
	drag and drop onto this applet, to <TT
CLASS="APPLICATION"
>Wanda the
	Fish</TT
>. If these are not enough, there is also a number of
	GNOME applets available on the Internet.
      </P
><P
></P
><DIV
CLASS="VARIABLELIST"
><DL
><DT
><I
CLASS="EMPHASIS"
>Applets</I
></DT
><DD
><P
>	      To add an applet, right-click on the
	      <SPAN
CLASS="INTERFACE"
>Panel</SPAN
> and select
	      <B
CLASS="GUISUBMENU"
>Add to panel</B
>-&gt;<B
CLASS="GUISUBMENU"
>Applet</B
> from the
	      <B
CLASS="GUIMENU"
>Panel</B
> menu. This will show you the
	      menu of all the applets on your system, divided into
	      categories; choosing any applet from this menu will
	      add it to the <SPAN
CLASS="INTERFACE"
>Panel</SPAN
>.
	    </P
></DD
><DT
><I
CLASS="EMPHASIS"
>Application launchers</I
></DT
><DD
><P
>	      To create a new application launcher, select
	      <B
CLASS="GUISUBMENU"
>Add to panel</B
>-&gt;<B
CLASS="GUIMENUITEM"
>Launcher</B
> from
	      the <B
CLASS="GUIMENU"
>Panel</B
> menu.  You will be
	      presented the <SPAN
CLASS="INTERFACE"
>Create Launcher
		dialog</SPAN
>, shown below.  In this dialog you
	      should enter a name for your launcher, a comment, and
	      the command line to launch the application. This
	      dialog is virtually identical to <SPAN
CLASS="INTERFACE"
>Launcher
		Properties</SPAN
> dialog, so we refer the reader
	      to <A
HREF="launchers.html"
>the section called <I
>Launchers</I
></A
> for detailed description.
	    </P
><DIV
CLASS="FIGURE"
><P
><IMG
SRC="./figs/create_launcher.png"></P
><P
><B
>Figure 18. The Create launcher dialog</B
></P
></DIV
><P
>	      You can also add to the <SPAN
CLASS="INTERFACE"
>Panel</SPAN
>
	      any existing menu item  or any launcher on your
	      desktop: just drag it to the panel and drop there. Be
	      careful to drop in the empty space on the panel and
	      not on any existing object: for example, if you drop
	      it on the printer applet, it will be printed. For menu
	      items, you can also right-click on an item in the menu
	      and select <B
CLASS="GUIMENUITEM"
>Add this launcher to the
		panel</B
>. After this, you can change any
	      options for that launcher by clicking on it with the
	      right mouse button and selecting
	      <B
CLASS="GUIMENUITEM"
>Properties</B
> menu item.
	    </P
></DD
><DT
><I
CLASS="EMPHASIS"
>Menus</I
></DT
><DD
><P
>	      To add a menu, select <B
CLASS="GUISUBMENU"
>Add to
	      panel</B
>-&gt;<B
CLASS="GUISUBMENU"
>Menu</B
>
	      from the <B
CLASS="GUIMENU"
>Panel</B
> menu. This gives you a choice of
	      the <B
CLASS="GUIMENU"
>Main menu</B
>, <B
CLASS="GUIMENU"
>Programs</B
>
	      menu, and <B
CLASS="GUIMENU"
>Favorites</B
> menu.
	    </P
><P
>	      You can also add the <B
CLASS="GUIMENU"
>Main Menu</B
> or any its
	      submenu as a new menu to the panel by right-clicking on the menu
	      title (the top line of the menu, separated from menu items by a
	      thin line) and selecting <B
CLASS="GUIMENUITEM"
>Add this as a menu to the
	      panel</B
>.
	    </P
><P
> Advanced users can also create new menus manually. To do so,
	      you need to know that internally, GNOME represents a menu by a
	      directory, with menu items presented by files of special type
	      (<TT
CLASS="FILENAME"
>.desktop</TT
> files &#8212; these files also
	      represent the application launchers), and submenus presented by
	      subdirectories. For example, the <B
CLASS="GUIMENU"
>Favorites</B
> menu
	      corresponds to the directory <TT
CLASS="FILENAME"
>~/.gnome/apps</TT
>
	      (where <TT
CLASS="FILENAME"
>~</TT
> denotes your home directory), and
	      the <B
CLASS="GUIMENU"
>Programs</B
> menu corresponds to the directory
	      <TT
CLASS="FILENAME"
>/usr/share/gnome/apps</TT
>. Thus, you can create a
	      new directory, using the GNOME File Manager, drag and drop there
	      any <TT
CLASS="FILENAME"
>.desktop</TT
> files from any other directories
	      you might have (for example, from
	      <TT
CLASS="FILENAME"
>/usr/share/gnome/apps</TT
>) or from the desktop,
	      and then drag and drop this directory from the File Manager window
	      to the <SPAN
CLASS="INTERFACE"
>Panel</SPAN
>. This will add this directory
	      as a menu to the <SPAN
CLASS="INTERFACE"
>Panel</SPAN
>.
	    </P
><P
>	      After you have added a menu to the <SPAN
CLASS="INTERFACE"
>Panel</SPAN
>
	      using any of the methods described above, you can modify its
	      properties (for example, add new items to this menu or change the
	      icon used by the menu), as described in <A
HREF="menus.html"
>the section called <I
>Menus</I
></A
>.
	    </P
></DD
><DT
><I
CLASS="EMPHASIS"
>Drawers</I
></DT
><DD
><P
>	       To add a new empty drawer, select <B
CLASS="GUISUBMENU"
>Add to
	       panel</B
>-&gt;<B
CLASS="GUISUBMENU"
>Drawer</B
>
	       from the <B
CLASS="GUIMENU"
>Panel</B
> menu. After this, you can
	       right-click on this drawer and select
	       <B
CLASS="GUIMENUITEM"
>Properties</B
> to change its properties
	       (for example, the icon it uses). You can add new items to this
	       drawer in the same way as you add items to the panel: all the
	       methods for adding new objects to the panel described in this
	       section will also work for adding new items to the drawer.
	    </P
><P
>	      You can also add the <B
CLASS="GUIMENU"
>Main Menu</B
> or any its
	      submenu as a new drawer to the panel by right-clicking on the menu
	      title and selecting <B
CLASS="GUIMENUITEM"
>Add this as a drawer to the
	      panel</B
>.
	      </P
></DD
><DT
><I
CLASS="EMPHASIS"
>Swallowed application</I
></DT
><DD
><P
>To add a new swallowed application, select
	      <B
CLASS="GUISUBMENU"
>Add to panel</B
>-&gt;<B
CLASS="GUISUBMENU"
>Swallowed app</B
> from the
	      <B
CLASS="GUIMENU"
>Panel</B
> menu. This will produce a
	      <SPAN
CLASS="INTERFACE"
>Create Swallowed Application</SPAN
> dialog, which
	      is shown in <A
HREF="specialobjects.html#SWALLAPPFIG"
>Figure 16 in the section called <I
>Swallowed Applications</I
></A
>. For details, see <A
HREF="specialobjects.html#SWALLOWEDAPPS"
>the section called <I
>Swallowed Applications</I
></A
>.
	    </P
></DD
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