<HTML
><HEAD
><TITLE
>Adding, Moving, and Removing Panel Objects</TITLE
><META
NAME="GENERATOR"
CONTENT="Modular DocBook HTML Stylesheet Version 1.54"><LINK
REL="HOME"
TITLE="The GNOME Panel"
HREF="index.html"><LINK
REL="PREVIOUS"
TITLE="Special Panel Objects"
HREF="specialobjects.html"><LINK
REL="NEXT"
TITLE="Creating, Moving, and Removing Panels"
HREF="panelmove.html"></HEAD
><BODY
CLASS="SECT1"
BGCOLOR="#FFFFFF"
TEXT="#000000"
LINK="#0000FF"
VLINK="#840084"
ALINK="#0000FF"
><DIV
CLASS="NAVHEADER"
><TABLE
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TH
COLSPAN="3"
ALIGN="center"
>The GNOME Panel</TH
></TR
><TR
><TD
WIDTH="10%"
ALIGN="left"
VALIGN="bottom"
><A
HREF="specialobjects.html"
>&#60;&#60;&#60; Previous</A
></TD
><TD
WIDTH="80%"
ALIGN="center"
VALIGN="bottom"
></TD
><TD
WIDTH="10%"
ALIGN="right"
VALIGN="bottom"
><A
HREF="panelmove.html"
>Next &#62;&#62;&#62;</A
></TD
></TR
></TABLE
><HR
ALIGN="LEFT"
WIDTH="100%"></DIV
><DIV
CLASS="SECT1"
><H1
CLASS="SECT1"
><A
NAME="APPLETADD"
>Adding, Moving, and Removing Panel Objects</A
></H1
><DIV
CLASS="SECT2"
><H2
CLASS="SECT2"
><A
NAME="MOVING"
>Moving objects</A
></H2
><P
>       To move any object in a <SPAN
CLASS="INTERFACE"
>Panel</SPAN
> to a
       different location, just hold down the middle mouse button and
       drag it to the new location. Or, you can right-click on it and
       choose <B
CLASS="GUIMENUITEM"
>Move</B
>, then move the mouse to
       the new location and press any mouse button to anchor it in its
       new position. You can move it to a different location on the same
       <SPAN
CLASS="INTERFACE"
>Panel</SPAN
>, or to a different
       <SPAN
CLASS="INTERFACE"
>Panel</SPAN
>.  If in the course of this
       movement it hits other objects, the behavior depends on the
       global preferences (see <A
HREF="globalpanelprefs.html#APPLETSTAB"
>the section called <I
>Panel objects Tab</I
></A
>): the
       object you are moving can switch places with other objects,
       "push" all objects it meets, or "jump" over all other objects
       without disturbing them. You can also override the default
       behavior by holding the <B
CLASS="KEYCAP"
>Shift</B
> button (for
       "push" mode), the <B
CLASS="KEYCAP"
>Ctrl</B
> button (for "switched"
       mode), or the <B
CLASS="KEYCAP"
>Alt</B
> button (for "free" mode,
       i.e. jumping other objects without disturbing them) while
       moving the object.
      </P
></DIV
><DIV
CLASS="SECT2"
><H2
CLASS="SECT2"
><A
NAME="REMOVE"
>Removing objects from the Panel</A
></H2
><P
>       To remove an object from a <SPAN
CLASS="INTERFACE"
>Panel</SPAN
>,
       right-click on it and choose <B
CLASS="GUIMENUITEM"
>Remove from
       panel</B
> from the pop-up menu.
      </P
></DIV
><DIV
CLASS="SECT2"
><H2
CLASS="SECT2"
><A
NAME="ADD"
>Adding objects to the panel</A
></H2
><P
>	By default, the GNOME <SPAN
CLASS="INTERFACE"
>Panel</SPAN
> contains
	only a few basic objects, such as the <B
CLASS="GUIMENU"
>Main
	Menu</B
>. However, there are many
	<SPAN
CLASS="INTERFACE"
>Panel</SPAN
> objects you can
	add to it. For example, every menu item in the <B
CLASS="GUIMENU"
>Main
	Menu</B
> or its submenus can be added to a
	<SPAN
CLASS="INTERFACE"
>Panel</SPAN
> as an
	application launcher. GNOME also has many applets
	that can be added to a <SPAN
CLASS="INTERFACE"
>Panel</SPAN
>, ranging from
	<TT
CLASS="APPLICATION"
>Printer Applet</TT
>, which prints files
	which you drag and drop onto the applet, to
	<TT
CLASS="APPLICATION"
>Wanda the Fish</TT
>. There are many
	additional GNOME applets and applications available on the
	Internet.
      </P
><P
></P
><DIV
CLASS="VARIABLELIST"
><DL
><DT
><I
CLASS="EMPHASIS"
>Applets</I
></DT
><DD
><P
>                To add an applet to a <SPAN
CLASS="INTERFACE"
>Panel</SPAN
>,
                right-click on the <SPAN
CLASS="INTERFACE"
>Panel</SPAN
> and select
                <B
CLASS="GUISUBMENU"
>Panel</B
>-&gt;<B
CLASS="GUISUBMENU"
>Add
                to panel</B
>-&gt;<B
CLASS="GUISUBMENU"
>Applet</B
>. This
                will show you a
                menu of all the applets on your system, divided into
                categories; choosing any applet from this menu will
                add it to the <SPAN
CLASS="INTERFACE"
>Panel</SPAN
>.
	      </P
></DD
><DT
><I
CLASS="EMPHASIS"
>Application launchers</I
></DT
><DD
><P
>		To create a new application launcher, right-click on
		the <SPAN
CLASS="INTERFACE"
>Panel</SPAN
> and select
		<B
CLASS="GUISUBMENU"
>Panel</B
>-&gt;<B
CLASS="GUISUBMENU"
>Add
		to panel</B
>-&gt;<B
CLASS="GUIMENUITEM"
>Launcher</B
>.
		This will open the <SPAN
CLASS="INTERFACE"
>Create Launcher
		dialog</SPAN
>, shown below.  In this dialog you
		should enter a name for your launcher, a comment, and
		the command line to launch the application. This
		dialog is virtually identical to <SPAN
CLASS="INTERFACE"
>Launcher
		Properties</SPAN
> dialog. See <A
HREF="launchers.html"
>the section called <I
>Launchers</I
></A
> for a more detailed description. 
	      </P
><DIV
CLASS="FIGURE"
><P
><IMG
SRC="./figures/create_launcher.png"></P
><P
><B
>Figure 18. The Create launcher dialog</B
></P
></DIV
><P
>                You can also add any application in the <B
CLASS="GUIMENU"
>Main
                Menu</B
> or application launcher on your
                desktop to a <SPAN
CLASS="INTERFACE"
>Panel</SPAN
>.
                To do so, use the first mouse button to drag the object 
                onto the <SPAN
CLASS="INTERFACE"
>Panel</SPAN
>. Be
		careful to drop it in an empty space on the
                <SPAN
CLASS="INTERFACE"
>Panel</SPAN
> and
		not on any existing object: for example, if you drop
		it on the <SPAN
CLASS="INTERFACE"
>Printer Applet</SPAN
>, it
                will be printed. You can also right-click on an item
                in the <B
CLASS="GUIMENU"
>Main Menu</B
>
		and select <B
CLASS="GUIMENUITEM"
>Add this launcher to
		panel</B
>. After this, you can change any
		options for that launcher by clicking on it with the
		right mouse button and selecting
		<B
CLASS="GUIMENUITEM"
>Properties...</B
>.
	      </P
></DD
><DT
><I
CLASS="EMPHASIS"
>Menus</I
></DT
><DD
><P
>                To add a menu, right-click on the
                <SPAN
CLASS="INTERFACE"
>Panel</SPAN
> and select
                <B
CLASS="GUISUBMENU"
>Panel</B
>-&gt;<B
CLASS="GUISUBMENU"
>Add
                to panel</B
>-&gt;<B
CLASS="GUISUBMENU"
>Menu</B
>. This gives you a choice of the <B
CLASS="GUIMENU"
>Main
                menu</B
>, <B
CLASS="GUIMENU"
>Programs menu</B
>, and
                <B
CLASS="GUIMENU"
>Favorites menu</B
>.
	      </P
><P
>		You can also add the <B
CLASS="GUIMENU"
>Main Menu</B
> or
		any its submenu as a new menu to the
		<SPAN
CLASS="INTERFACE"
>Panel</SPAN
> by
		right-clicking  on the menu title (the top line of the
		menu, separated from menu items by a thin line) and
		selecting <B
CLASS="GUIMENUITEM"
>Add this as a menu to the
		panel</B
>.
	      </P
><DIV
CLASS="NOTE"
><P
></P
><TABLE
CLASS="NOTE"
WIDTH="90%"
BORDER="0"
><TR
><TD
WIDTH="25"
ALIGN="CENTER"
VALIGN="TOP"
><IMG
SRC="./stylesheet-images/note.png"
HSPACE="5"
ALT="Note"></TD
><TH
ALIGN="LEFT"
VALIGN="CENTER"
><B
>Creating Menus By Hand</B
></TH
></TR
><TR
><TD
>&nbsp;</TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><P
>                Advanced users can also create new menus
                manually. To do so, you need to know that internally,
                GNOME represents a menu by a directory, with menu items
                presented by files of special type
                (<TT
CLASS="FILENAME"
>.desktop</TT
> files &#8212; these files
                also represent the application launchers), and submenus
                presented by subdirectories. For example, the
                <B
CLASS="GUIMENU"
>Favorites</B
> menu corresponds to the
                directory <TT
CLASS="FILENAME"
>~/.gnome/apps</TT
> (where
                <TT
CLASS="FILENAME"
>~</TT
> denotes your home directory), and
                the <B
CLASS="GUIMENU"
>Programs</B
> menu corresponds to the
                directory
                <TT
CLASS="FILENAME"
>/usr/share/gnome/apps</TT
>. Thus, you
                can create a new directory, using the GNOME File
                Manager, drag and drop there any
                <TT
CLASS="FILENAME"
>.desktop</TT
> files from any other
                directories you might have (for example, from
                <TT
CLASS="FILENAME"
>/usr/share/gnome/apps</TT
>) or from the
                desktop, and then drag and drop this directory from the
                File Manager window to the
                <SPAN
CLASS="INTERFACE"
>Panel</SPAN
>. This will add this
                directory as a menu to the <SPAN
CLASS="INTERFACE"
>Panel</SPAN
>.
	       </P
></TD
></TR
></TABLE
></DIV
><P
>                After you have added a menu to your
                <SPAN
CLASS="INTERFACE"
>Panel</SPAN
> using any of  the methods
                described above, you can modify its properties (for
                example, add new items to this menu or change the icon
                used by the menu), as described in <A
HREF="menus.html"
>the section called <I
>Menus</I
></A
>.
	      </P
></DD
><DT
><I
CLASS="EMPHASIS"
>Drawers</I
></DT
><DD
><P
>                To add a new empty drawer, select
                <B
CLASS="GUISUBMENU"
>Panel</B
>-&gt;<B
CLASS="GUISUBMENU"
>Add to panel</B
>-&gt;<B
CLASS="GUISUBMENU"
>Drawer</B
>. Then
                right-click on the drawer and select
                <B
CLASS="GUIMENUITEM"
>Properties...</B
> to change its
                properties (for example, the icon it uses). You can
                add new items to this drawer in the same way as you
                add items to a <SPAN
CLASS="INTERFACE"
>Panel</SPAN
>: all the
                methods for adding new objects to the
                <SPAN
CLASS="INTERFACE"
>Panel</SPAN
> described in this section
                will also work for adding new items to a drawer.
	    </P
><P
>                You can also add the <B
CLASS="GUIMENU"
>Main Menu</B
> or any
                of its submenus to the <SPAN
CLASS="INTERFACE"
>Panel</SPAN
> as a
                drawer by right-clicking on the menu title and selecting
		<B
CLASS="GUIMENUITEM"
>Add this as drawer to
		panel</B
>.
	      </P
></DD
><DT
><I
CLASS="EMPHASIS"
>Swallowed application</I
></DT
><DD
><P
>To add a swallowed application to your
		<SPAN
CLASS="INTERFACE"
>Panel</SPAN
>, select
		<B
CLASS="GUISUBMENU"
>Panel</B
>-&gt;<B
CLASS="GUISUBMENU"
>Add to panel</B
>-&gt;<B
CLASS="GUISUBMENU"
>Swallowed
		app</B
>. This will
		open the <SPAN
CLASS="INTERFACE"
>Create Swallowed
		Application</SPAN
> dialog.  For detailed information
		on using this dialog, see <A
HREF="specialobjects.html#SWALLOWEDAPPS"
>the section called <I
>Swallowed Applications</I
></A
>.
	      </P
></DD
></DL
></DIV
></DIV
></DIV
><DIV
CLASS="NAVFOOTER"
><HR
ALIGN="LEFT"
WIDTH="100%"><TABLE
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
><A
HREF="specialobjects.html"
>&#60;&#60;&#60; Previous</A
></TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="index.html"
>Home</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
><A
HREF="panelmove.html"
>Next &#62;&#62;&#62;</A
></TD
></TR
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
>Special Panel Objects</TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
>&nbsp;</TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
>Creating, Moving, and Removing Panels</TD
></TR
></TABLE
></DIV
></BODY
></HTML
>