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><H1
CLASS="SECT1"
><A
NAME="LAUNCHERS"
>Launchers</A
></H1
><P
>   Launchers are essentially buttons which reside in your panel and
   start an application or execute a command when clicked.  A launcher
   can use any icon and has a customized tooltip to display a message
   when the cursor is passed over the Launcher.
  </P
><P
>  You can change a launcher properties, such as the icon it
      uses and its name, by right-clicking on a launcher and selecting
      <B
CLASS="GUIMENUITEM"
>Properties</B
> from the pop-up menu. This
      brings up the <SPAN
CLASS="INTERFACE"
>Launcher properties dialog</SPAN
>
      shown in <A
HREF="launchers.html#LAUNCHERPROPSFIG"
>Figura 7</A
>. The same dialog is
      used when you create a new launcher (see <A
HREF="appletadd.html#ADD"
>la sezione <I
>Adding objects to the panel</I
></A
>). Also, internally GNOME makes no distinction
      between menu items and launchers: these are just different
      presentations of the same thing. You can place any menu item on
      the panel, and it will show as a launcher. Therefore, all the
      information below applies equally to launchers and menu items.
      </P
><DIV
CLASS="FIGURE"
><A
NAME="LAUNCHERPROPSFIG"
></A
><P
><IMG
SRC="./figures/launcher_properties_basic.png"></P
><P
><B
>Figura 7. Create Launcher/Launcher Properties Dialog</B
></P
></DIV
><P
> This dialog has two tabs: <TT
CLASS="GUILABEL"
><B
>Basic</B
></TT
> and
    <TT
CLASS="GUILABEL"
><B
>Advanced</B
></TT
>. In the <TT
CLASS="GUILABEL"
><B
>Basic</B
></TT
>
    tab, you can set:
    </P
><P
></P
><UL
><LI
><P
>	  <TT
CLASS="GUILABEL"
><B
>Name</B
></TT
> &#8212; this is the application
	  name, for example, <TT
CLASS="USERINPUT"
><B
>GNOME
	  terminal</B
></TT
>. This name will be used if you later
	  put this launcher in a menu.
	</P
></LI
><LI
><P
>	  <TT
CLASS="GUILABEL"
><B
>Comment</B
></TT
> &#8212; this is a brief
	  explanation of what this application does, for example,
	  <TT
CLASS="USERINPUT"
><B
>Terminal emulation program</B
></TT
>. This will
	  be used for tooltips.
	</P
></LI
><LI
><P
>	  <TT
CLASS="GUILABEL"
><B
>Command</B
></TT
> &#8212; the actual command that
	  runs the application, for example,
	  <TT
CLASS="USERINPUT"
><B
>gnome-terminal</B
></TT
>.
	</P
></LI
><LI
><P
>	  <TT
CLASS="GUILABEL"
><B
>Type</B
></TT
> &#8212; should be
	  <TT
CLASS="GUILABEL"
><B
>Application</B
></TT
>; do not change it unless
	  you want to create something other than application launcher.
	</P
></LI
></UL
><P
>      The <TT
CLASS="GUILABEL"
><B
>Basic</B
></TT
> tab also shows the icon to be
      used for the launcher; if no icon is specified, a default icon
      will be used. To change the icon, just click on it to launch the
      icon browser.  </P
><P
>      Finally, if the application can only run inside a terminal
      &#8212; that is, if it doesn't create any windows on its own
      &#8212; you should also check <B
CLASS="GUIBUTTON"
>Run in
      terminal</B
> button. If unsure, leave it unchecked.
    </P
><P
>      <TT
CLASS="GUILABEL"
><B
>Advanced</B
></TT
> tab is shown below. It is intended
      for advanced users; most of the time, you do not need to change
      any of the settings here.
    </P
><DIV
CLASS="FIGURE"
><A
NAME="LAUNCHERADVPROPSFIG"
></A
><P
><IMG
SRC="./figures/launcher_properties_advanced.png"></P
><P
><B
>Figura 8. Launcher Advanced Properties Dialog</B
></P
></DIV
><P
> In this tab, you can set:
    </P
><P
></P
><UL
><LI
><P
>	  <TT
CLASS="GUILABEL"
><B
>Try this before using</B
></TT
> &#8212; you can
	  enter here a command, and GNOME will check if this command
	  can be executed. If not, the launcher (or menu item) will
	  not be shown even if you added it to the panel or menu. It
	  is mostly used by people preparing GNOME distributions: for
	  example, default GNOME <B
CLASS="GUIMENU"
>Main Menu</B
> contains
	  an item for <TT
CLASS="APPLICATION"
>TkRat</TT
> e-mail program,
	  but you will not see it unless you have
	  <TT
CLASS="APPLICATION"
>TkRat</TT
> installed on your system.
	</P
></LI
><LI
><P
>	  <TT
CLASS="GUILABEL"
><B
>Documentation</B
></TT
> &#8212; currently not
	  used.
	</P
></LI
><LI
><P
>	  <TT
CLASS="GUILABEL"
><B
>Name/comment translations</B
></TT
> &#8212; here
	  you can set translation of the <TT
CLASS="GUILABEL"
><B
>Name</B
></TT
> and
	  <TT
CLASS="GUILABEL"
><B
>Comment</B
></TT
> to other languages. For
	  example, for <TT
CLASS="APPLICATION"
>GNOME Terminal</TT
>, the
	  translations to Spanish (es) are name:  <TT
CLASS="USERINPUT"
><B
>Terminal
	  UNIX de GNOME</B
></TT
> and comment: <TT
CLASS="USERINPUT"
><B
>Emulador
	  de terminal GNOME</B
></TT
>. This means that if a user
	  sets his language to Spanish during login (it can be done by
	  selecting appropriate language from
	  <B
CLASS="GUIMENU"
>Languages</B
> menu of GNOME login manager
	  (GDM)), he will see <B
CLASS="GUIMENUITEM"
>Terminal UNIX de
	  GNOME</B
> in the menu and <TT
CLASS="USERINPUT"
><B
>Emulador de
	  terminal GNOME</B
></TT
> in the tooltips. Of course, the
	  actual command that runs the terminal is unchanged.
	</P
><P
>	  To add a new translation, enter the language 2-letter code
	  and translations of <TT
CLASS="GUILABEL"
><B
>Name</B
></TT
> and
	  <TT
CLASS="GUILABEL"
><B
>Comment</B
></TT
>  fields in the empty fields
	  under the list of current translations, and  press
	  <B
CLASS="GUIBUTTON"
>Add/Set</B
> button.  To change one of
	  existing translations, select it in the list, edit the
	  fields you want, and press <B
CLASS="GUIBUTTON"
>Add/Set</B
>
	  button. To remove one of existing translations, select it
	  and press <B
CLASS="GUIBUTTON"
>Remove</B
> button.
	</P
><P
>  You can find the list of all languages supported by
	  GNOME along with their 2-letter codes  in  <A
HREF="http://www.gnome.org/gnomefaq/html/x867.html"
TARGET="_top"
>GNOME
	  Frequently Asked Questions</A
>.
	</P
></LI
></UL
><P
>      All the changes you made in <SPAN
CLASS="INTERFACE"
>Launcher
      Properties</SPAN
> dialog will take effect when you press
      <B
CLASS="GUIBUTTON"
>Apply</B
> or
      <B
CLASS="GUIBUTTON"
>OK</B
>. Pressing <B
CLASS="GUIBUTTON"
>OK</B
>
      closes this dialog; pressing <B
CLASS="GUIBUTTON"
>Apply</B
> will
      allow you to continue editing.
    </P
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