<HTML
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>Iagno Users Guide</TITLE
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><DIV
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><H1
CLASS="TITLE"
><A
NAME="AEN2"
>Iagno Users Guide</A
></H1
><P
CLASS="COPYRIGHT"
><A
HREF="ln7.html"
>Copyright</A
> &copy; 2000 by <SPAN
CLASS="HOLDER"
>Eric Baudais</SPAN
></P
><HR
WIDTH="75%"
ALIGN="CENTER"
COLOR="#000000"
SIZE="1"></DIV
><DIV
CLASS="TOC"
><DL
><DT
><B
>Table of Contents</B
></DT
><DT
><A
HREF="index.html#INTRO"
>Introduction</A
></DT
><DT
><A
HREF="playing.html"
>Playing Othello</A
></DT
><DT
><A
HREF="settings.html"
>Game Settings</A
></DT
><DT
><A
HREF="animations.html"
>Animations</A
></DT
><DT
><A
HREF="bugs.html"
>Known Bugs and Limitations</A
></DT
><DT
><A
HREF="credits.html"
>Authors</A
></DT
><DT
><A
HREF="license.html"
>License</A
></DT
></DL
></DIV
><DIV
CLASS="SECT1"
><H1
CLASS="SECT1"
><A
NAME="INTRO"
>Introduction</A
></H1
><DIV
CLASS="SECT2"
><H2
CLASS="SECT2"
><A
NAME="WHAT"
>What is Iagno?</A
></H2
><P
>  <TT
CLASS="APPLICATION"
>Iagno</TT
> is a computer version of 
  the game Reversi, more popularly called Othello.  
  <TT
CLASS="APPLICATION"
>Iagno</TT
> is a two player strategy 
  game similar to Go.  The board is 8 by 8 with tiles that 
  are black on one side and white on the other side.  The 
  object of <TT
CLASS="APPLICATION"
>Iagno</TT
> is to flip as 
  many of your opponent's tiles to your color as possible 
  without your opponent flipping your tiles.  This is done 
  by trapping your opponent's tiles between two tiles of 
  your own color.
  </P
><P
>   To run <TT
CLASS="APPLICATION"
>Iagno</TT
>, select
   <B
CLASS="GUIMENUITEM"
>Iagno</B
> from the
   <B
CLASS="GUISUBMENU"
>Games</B
> submenu of the <B
CLASS="GUIMENU"
>Main
   Menu</B
>, or type <B
CLASS="COMMAND"
>iagno</B
> on the
   command line. 
  </P
></DIV
><DIV
CLASS="SECT2"
><H2
CLASS="SECT2"
><A
NAME="WHY"
>Why is Othello called Iagno?</A
></H2
><P
>  You're probably wondering why this game is called
  <TT
CLASS="APPLICATION"
>Iagno</TT
> instead of Othello or
  even gnothello.  The answer is complicated, and involves
  things like trademarks and lawyers and whatnot.
  Instead of leaving 
  it at that, I'll tell you a long and complicated lie about 
  the origin of the name <TT
CLASS="APPLICATION"
>Iagno</TT
>.
  </P
><P
>  On a stormy night, like those depicted so much in England, 
  a lonely programmer was sitting in front of his computer 
  screen.  Ian had finished his masterpiece in gaming.  It 
  was a fully interactive game of Othello and he decided
  to play a pun with the name and called it gnothello for 
  the game was written using GNOME.  
  </P
><P
>  Later his buddies came over and like all programmers he 
  showed off his masterpiece.  They all laughed in his face 
  and told Ian that his game was worthless and a pitiful 
  attempt to be a true hacker.  After Ian kicked them out 
  he decided to rename his program Iago 
  <A
NAME="AEN56"
HREF="#FTN.AEN56"
>[1]</A
>
  for the evil which 
  had manifested itself due to his game.  Yet it still 
  didn't sound right.  All GNOME programs have some part 
  of GNOME in it, Ian thought.  After much thought he decided 
  on the name we have come to cherish, <TT
CLASS="APPLICATION"
>Iagno
  </TT
>.
  </P
></DIV
></DIV
></DIV
><H3
CLASS="FOOTNOTES"
>Notes</H3
><TABLE
BORDER="0"
CLASS="FOOTNOTES"
WIDTH="100%"
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
WIDTH="5%"
><A
NAME="FTN.AEN56"
HREF="index.html#AEN56"
>[1]</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
WIDTH="95%"
><P
>   Iago is Othello's nemesis in the play <I
CLASS="CITETITLE"
>Othello
   </I
> by William Shakespeare.
   </P
></TD
></TR
></TABLE
><DIV
CLASS="NAVFOOTER"
><HR
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WIDTH="100%"><TABLE
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BORDER="0"
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><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
>&nbsp;</TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
>&nbsp;</TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
><A
HREF="playing.html"
>Next &#62;&#62;&#62;</A
></TD
></TR
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
>&nbsp;</TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
>&nbsp;</TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
>Playing Othello</TD
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>