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><H1
><A
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>Chapter 21. Pileon</A
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><P
>written by Nick Lamb</P
><H2
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>Setup</H2
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>Type of Deck</TD
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>Standard Deck</TD
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>Tableau</TD
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>Fifteen piles, arranged in rows of four.  Deal cards four at a time, face
up onto the first thirteen piles.  Leave the last two spaces empty.
A pile can hold as many as four cards, and as few as none.</TD
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><H2
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>Goal</H2
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>Rearrange the cards so that each pile contains all four cards from a single
suit. This should leave two piles empty, but it doesn't matter whether
they are the same piles which were empty at the start.</P
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>Rules</H2
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>Cards can be moved on top of any other card or cards of the same value
so long as no pile grows to have more than four cards. Groups of cards
can be moved if they are of the same value, but it doesn't gain you
anything. An empty slot can be filled with any card or group of cards
with the same value.</P
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>Once a pile contains all four cards of the same value it is frozen, and
the top card is flipped to indicate that you need do nothing further
to those cards. They are no longer in play, but it would be useless to
move them anyway.</P
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>Options</H2
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>None</P
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>Scoring</H2
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>When a pile of four cards is frozen you score 4 points, one for each
card. There is no other way to score points.</P
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>Maximum possible score:  52</P
><H2
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>Strategy</H2
><P
>Keep one of the piles clear as much as possible. Don't allow a pile of
three cards to build up on top of a single card, especially if the
final card from the set is not a bottom card in another pile.</P
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