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>Playing Othello</A
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> The board starts with four tiles arranged in a box on the 
 middle of the board. The tiles have the same color at each 
 corner, as shown in <A
HREF="playing.html#START-SHOT"
>Figure 1</A
>. 
 </P
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>Figure 1. Starting Position</B
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> Black goes first and places a tile on the board such that it 
 traps white's tiles between two of black's tiles. When black places 
 a tile on the board all of white's tiles between black's newly placed 
 tile and another black tile, in a horizontal, vertical, or diagonal row, are flipped over 
 and become black, as shown in <A
HREF="playing.html#FIRST-SHOT"
>Figure 2</A
>.
 </P
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><B
>Figure 2. First Move</B
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> When there is tile trapped between two tiles, of an identical color 
 in the same row, the player captures tiles until another tile of the 
 player's color is encountered, as shown in <A
HREF="playing.html#BLOCK-SHOT"
>Figure 3</A
>.  
 The player can only take tiles that are 
 a direct result of the placing a tile on the board. Once a tile is 
 placed on the board the player cannot remove it and place the tile 
 somewhere else. If a player cannot move they forfeit their turn.  
 The game ends when it is no longer possible for either player to move.

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>Figure 3. Black cannot take the white tile because there is a black tile 
  "blocking" the row.</B
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