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<H2><A NAME="SLsmg_draw_object"></A> <A NAME="s28">28. <B>SLsmg_draw_object</B></A></H2>

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<DT><B> Synopsis </B><DD><P>Draw an object from the alternate character set
<DT><B> Usage </B><DD><P><CODE>void SLsmg_draw_object (int r, int c, unsigned char obj)</CODE>
<DT><B> Description </B><DD><P>The <CODE>SLsmg_draw_object</CODE> function may be used to place the object
specified by <CODE>obj</CODE> at row <CODE>r</CODE> and column <CODE>c</CODE>.  The
object is really a character from the alternate character set and
may be specified using one of the following constants:
<BLOCKQUOTE><CODE>
<PRE>
    SLSMG_HLINE_CHAR         Horizontal line 
    SLSMG_VLINE_CHAR         Vertical line 
    SLSMG_ULCORN_CHAR        Upper left corner 
    SLSMG_URCORN_CHAR        Upper right corner
    SLSMG_LLCORN_CHAR        Lower left corner
    SLSMG_LRCORN_CHAR        Lower right corner
    SLSMG_CKBRD_CHAR         Checkboard character
    SLSMG_RTEE_CHAR          Right Tee
    SLSMG_LTEE_CHAR          Left Tee
    SLSMG_UTEE_CHAR          Up Tee
    SLSMG_DTEE_CHAR          Down Tee
    SLSMG_PLUS_CHAR          Plus or Cross character
</PRE>
</CODE></BLOCKQUOTE>
<DT><B> See Also </B><DD><P><CODE>SLsmg_draw_vline, SLsmg_draw_hline, SLsmg_draw_box</CODE>
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