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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// include ---------------------------------------------------------------
#include <tools/shl.hxx>
#include <vcl/status.hxx>
#include <svl/intitem.hxx>
#include <sfx2/dispatch.hxx>
#include <tools/urlobj.hxx>

#define _SVX_SELCTRL_CXX

#include "svx/selctrl.hxx"
#include <svx/dialmgr.hxx>

#include <svx/dialogs.hrc>

#define PAINT_OFFSET    5

SFX_IMPL_STATUSBAR_CONTROL(SvxSelectionModeControl, SfxUInt16Item);

// class SvxSelectionModeControl -----------------------------------------

SvxSelectionModeControl::SvxSelectionModeControl( sal_uInt16 _nSlotId,
                                                  sal_uInt16 _nId,
                                                  StatusBar& rStb ) :
    SfxStatusBarControl( _nSlotId, _nId, rStb ),
    nState( 0 )
{
}

// -----------------------------------------------------------------------

void SvxSelectionModeControl::StateChanged( sal_uInt16, SfxItemState eState,
                                            const SfxPoolItem* pState )
{
    if ( SFX_ITEM_AVAILABLE != eState )
        GetStatusBar().SetItemText( GetId(), String() );
    else
    {
        DBG_ASSERT( pState->ISA( SfxUInt16Item ), "invalid item type" );
        SfxUInt16Item* pItem = (SfxUInt16Item*)pState;
        nState = pItem->GetValue();
        DrawItemText_Impl();
    }
}

// -----------------------------------------------------------------------

void SvxSelectionModeControl::Click()
{
    if ( !GetStatusBar().GetItemText( GetId() ).Len() )
        return;
    nState++;
    if ( nState > 3 )
        nState = 0;

    ::com::sun::star::uno::Any a;
    SfxUInt16Item aState( GetSlotId(), nState );
    INetURLObject aObj( m_aCommandURL );

    ::com::sun::star::uno::Sequence< ::com::sun::star::beans::PropertyValue > aArgs( 1 );
    aArgs[0].Name  = aObj.GetURLPath();
    aState.QueryValue( a );
    aArgs[0].Value = a;

    execute( aArgs );
}

// -----------------------------------------------------------------------

void SvxSelectionModeControl::Paint( const UserDrawEvent& )
{
    DrawItemText_Impl();
}

// -----------------------------------------------------------------------

void SvxSelectionModeControl::DrawItemText_Impl()
{
    String sTxt;
    sal_uInt16 _nId = 0;

    switch ( nState )
    {
        case 0:
            _nId = RID_SVXSTR_SELMODE_STD;
            break;
        case 1:
            _nId = RID_SVXSTR_SELMODE_ER;
            break;
        case 2:
            _nId = RID_SVXSTR_SELMODE_ERG;
            break;
        case 3:
            _nId = RID_SVXSTR_SELMODE_BLK;
            break;
        default: OSL_FAIL( "invalid selection mode!" );
    }

    if ( _nId )
        sTxt = SVX_RESSTR( _nId );
    GetStatusBar().SetItemText( GetId(), sTxt );
}

sal_uIntPtr SvxSelectionModeControl::GetDefItemWidth(const StatusBar& rStb)
{
    long nWidth1 =  rStb.GetTextWidth(SVX_RESSTR(RID_SVXSTR_SELMODE_STD));
    long nWidth2 =  rStb.GetTextWidth(SVX_RESSTR(RID_SVXSTR_SELMODE_ER));
    long nWidth3 =  rStb.GetTextWidth(SVX_RESSTR(RID_SVXSTR_SELMODE_ERG));
    long nWidth4 =  rStb.GetTextWidth(SVX_RESSTR(RID_SVXSTR_SELMODE_BLK));

    if(nWidth1<nWidth2)
        nWidth1=nWidth2;

    if(nWidth1<nWidth3)
        nWidth1=nWidth3;

    if(nWidth1<nWidth4)
        nWidth1=nWidth4;

    return nWidth1+PAINT_OFFSET;
}


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