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#ifndef SC_UNDODRAW_HXX
#define SC_UNDODRAW_HXX

#include <svl/undo.hxx>

class ScDocShell;

class ScUndoDraw: public SfxUndoAction
{
    SfxUndoAction*  pDrawUndo;
    ScDocShell*     pDocShell;

    void            UpdateSubShell();

public:
                            TYPEINFO();
                            ScUndoDraw( SfxUndoAction* pUndo, ScDocShell* pDocSh );
    virtual                 ~ScUndoDraw();

    SfxUndoAction*          GetDrawUndo()       { return pDrawUndo; }
    void                    ForgetDrawUndo();

    virtual sal_Bool            IsLinked();
    virtual void            SetLinked( sal_Bool bIsLinked );
    virtual void            Undo();
    virtual void            Redo();
    virtual void            Repeat(SfxRepeatTarget& rTarget);
    virtual sal_Bool        CanRepeat(SfxRepeatTarget& rTarget) const;
    virtual sal_Bool        Merge( SfxUndoAction *pNextAction );
    virtual rtl::OUString   GetComment() const;
    virtual String          GetRepeatComment(SfxRepeatTarget&) const;
    virtual sal_uInt16      GetId() const;
};



#endif

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