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#ifndef INCLUDED_SVX_INC_SDR_CONTACT_VIEWOBJECTCONTACTOFE3DSCENE_HXX
#define INCLUDED_SVX_INC_SDR_CONTACT_VIEWOBJECTCONTACTOFE3DSCENE_HXX

#include <svx/sdr/contact/viewobjectcontactofsdrobj.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>


namespace sdr
{
    namespace contact
    {
        class SVX_DLLPUBLIC ViewObjectContactOfE3dScene : public ViewObjectContactOfSdrObj
        {
        protected:
            // 2d primitive creator
            virtual drawinglayer::primitive2d::Primitive2DContainer createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const override;

        public:
            // basic constructor.
            ViewObjectContactOfE3dScene(ObjectContact& rObjectContact, ViewContact& rViewContact);
            virtual ~ViewObjectContactOfE3dScene() override;

            // process this primitive: Eventually also recursively travel an existing hierarchy,
            // e.g. for group objects, scenes or pages. This method will test geometrical visibility.
            virtual drawinglayer::primitive2d::Primitive2DContainer getPrimitive2DSequenceHierarchy(DisplayInfo& rDisplayInfo) const override;
        };
    } // end of namespace contact
} // end of namespace sdr


#endif // INCLUDED_SVX_INC_SDR_CONTACT_VIEWOBJECTCONTACTOFE3DSCENE_HXX

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