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 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
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#ifndef INCLUDED_SVGIO_INC_SVGIO_SVGREADER_SVGUSENODE_HXX
#define INCLUDED_SVGIO_INC_SVGIO_SVGREADER_SVGUSENODE_HXX

#include <svgio/svgreader/svgnode.hxx>
#include <svgio/svgreader/svgstyleattributes.hxx>

namespace svgio
{
    namespace svgreader
    {
        class SvgUseNode : public SvgNode
        {
        private:
            /// use styles
            SvgStyleAttributes          maSvgStyleAttributes;

            /// variable scan values, dependent of given XAttributeList
            basegfx::B2DHomMatrix*      mpaTransform;
            SvgNumber                   maX;
            SvgNumber                   maY;
            SvgNumber                   maWidth;
            SvgNumber                   maHeight;

            /// link to content. If maXLink is set, the node can be fetched
            // on demand
            OUString               maXLink;

        public:
            SvgUseNode(
                SvgDocument& rDocument,
                SvgNode* pParent);
            virtual ~SvgUseNode();

            virtual const SvgStyleAttributes* getSvgStyleAttributes() const SAL_OVERRIDE;
            virtual void parseAttribute(const OUString& rTokenName, SVGToken aSVGToken, const OUString& aContent) SAL_OVERRIDE;
            virtual void decomposeSvgNode(drawinglayer::primitive2d::Primitive2DSequence& rTarget, bool bReferenced) const SAL_OVERRIDE;

            /// transform content
            const basegfx::B2DHomMatrix* getTransform() const { return mpaTransform; }
            void setTransform(const basegfx::B2DHomMatrix* pMatrix = 0) { if(mpaTransform) delete mpaTransform; mpaTransform = 0; if(pMatrix) mpaTransform = new basegfx::B2DHomMatrix(*pMatrix); }

            /// x content
            const SvgNumber& getX() const { return maX; }
            void setX(const SvgNumber& rX = SvgNumber()) { maX = rX; }

            /// y content
            const SvgNumber& getY() const { return maY; }
            void setY(const SvgNumber& rY = SvgNumber()) { maY = rY; }

            /// width content
            const SvgNumber& getWidth() const { return maWidth; }
            void setWidth(const SvgNumber& rWidth = SvgNumber()) { maWidth = rWidth; }

            /// height content
            const SvgNumber& getHeight() const { return maHeight; }
            void setHeight(const SvgNumber& rHeight = SvgNumber()) { maHeight = rHeight; }
        };
    } // end of namespace svgreader
} // end of namespace svgio

#endif // INCLUDED_SVGIO_INC_SVGIO_SVGREADER_SVGUSENODE_HXX

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