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 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
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#ifndef INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFSDROBJ_HXX
#define INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFSDROBJ_HXX

#include <sal/types.h>
#include <svx/sdr/contact/viewcontact.hxx>
#include <svx/sdtakitm.hxx>
#include <svx/svxdllapi.h>

class SdrObject;
class GeoStat;
class Bitmap;

namespace sdr { namespace contact {

class SVX_DLLPUBLIC ViewContactOfSdrObj : public ViewContact
{
protected:
    // the owner of this ViewContact. Set from constructor and not
    // to be changed in any way.
    SdrObject&                                      mrObject;

    // Remember AnimationKind of object. Used to find out if that kind
    // has changed in ActionChanged()
    SdrTextAniKind                                  meRememberedAnimationKind;

    // Create a Object-Specific ViewObjectContact, set ViewContact and
    // ObjectContact. Always needs to return something.
    virtual ViewObjectContact& CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact) SAL_OVERRIDE;

public:
    // access to SdrObject
    SdrObject& GetSdrObject() const
    {
        return mrObject;
    }

    // basic constructor, used from SdrObject.
    explicit ViewContactOfSdrObj(SdrObject& rObj);
    virtual ~ViewContactOfSdrObj();

    // Access to possible sub-hierarchy
    virtual sal_uInt32 GetObjectCount() const SAL_OVERRIDE;
    virtual ViewContact& GetViewContact(sal_uInt32 nIndex) const SAL_OVERRIDE;
    virtual ViewContact* GetParentContact() const SAL_OVERRIDE;

    // React on changes of the object of this ViewContact
    virtual void ActionChanged() SAL_OVERRIDE;

    /// override for accessing the SdrObject
    virtual SdrObject* TryToGetSdrObject() const SAL_OVERRIDE;


    // primitive stuff

    // add Gluepoints (if available)
    virtual drawinglayer::primitive2d::Primitive2DSequence createGluePointPrimitive2DSequence() const SAL_OVERRIDE;

    // allow embedding if needed (e.g. for SdrObjects, evtl. Name, Title and description get added). This
    // is a helper normally used from getViewIndependentPrimitive2DSequence(), but there is one exception
    // for 3D scenes
    virtual drawinglayer::primitive2d::Primitive2DSequence embedToObjectSpecificInformation(const drawinglayer::primitive2d::Primitive2DSequence& rSource) const SAL_OVERRIDE;
};

}}

#endif // INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFSDROBJ_HXX

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